i wrote the basics of how an MG is employed at the coy and smaller level. its written for the laymen and such, i know its missing fine points. its just a very rough overview for anyone intrested. if you want more detail, PM me or leave the ? as a comment.
its amphetamine induced writing i wanna save/edit for later use, so ima post it here, armchair corporals, enjoy.
speaking of machine guns. i feel like explaining current TRADOC on them. (training and doctrine, how they is used on the battle field)
the basic medium machine gun team has 3 people. a shooter. an ammo feeder, who links new belts in, and makes sure they dont get tangled, and commander/spotter, who also changes the barrel when it over heats. (wwI machineguns was watercooled barrels, hence firing for 100,000's in a row, modern air cooled over heats in about a 1000....but modern war is so fluid, water cooling is not feasable)...so the shooter just shoots, ammo feeder does his thing. the commander makes the team.
first of all, the commander calls targets out for the shooter. unless its overrun/WWI type of thing, then he calls free fire, nd the shooter takes his choice.
generally, the commander has 3 target types: point, area, vehicle. point is aimed at a single person. like a sniper or officer. area is for a group of soldiers, from a 4 man fire team,to a wall of men like WWI. vehicle is for a vehicle, and is to shoot at glass/tires/other soft spots.
generally, the commander has 3 target types: point, area, vehicle. point is aimed at a single person. like a sniper or officer. area is for a group of soldiers, from a 4 man fire.
next: he picks the fire purpose. the defualt one, and doesnt need to be spoken, is to kill the targets. other options include supress. (make them stay put behind cover, so allied forces can close on em and kill em) harass...thats usually done at far range and at big areaa tragets. the idea being that killing 20-30 of enemy battalion doesnt do a whole lot tactially, but it sure makes them move slow, hiding behind cover, ect, and reduces morale. no soldier wants to run at an MG posistion...it tends to lead to death. the third type is force maneouver/area denial. this is related to the fact no one wants to run at a machine gun head on, so it forces OPFOR to attemp flanking you...right into your waiting armoured cav company with pre-registered 155mm's and snipers.
the next part of a fire order is the fire style: aimed single shot, short burst, long burst, sustained. the first two tend to be for point fire, or close range area fire. that fire style intends most of the bullets to end up in human beings. long burst, however, is the most common used style. its good blend between ammo efficent, effect on target, and barrel heat. long burst is 20-50 rounds every 10 seconds or so, until everyone in that target is dead, or orders switch to new target. long burst can kill a single man in one burst, devistate a company sized unit in under 10 seconds and supress a company sized unit in under 30sec. sustained tends to be for a) zerg rush wwI style b) harrasing fire c) supression on "elite" troops, troops with good cover, or units larger then a company...see a)
there are 3 basic ways of giving the direction of fire. the most "proper' used by a set up MG crew, starts from a known "0" and goes in a circle to 360, 180 being facing right backwards.
next is calling degrees left/right...like if the MG was facing north, 90 right would be east, 90 left west.
the third, crudest, and most common, is in "o clock"....MG's "natural" aim is 12 oclock, 3 olock would be east.
then comes range of the target, either from optics/lazor or guestimation.
then comes their elevation, are they above or below or even altitude wise with you. shooting down a 100m hill "elevation -100m"
then comes any landmark mark or cover they are in. "by that burned out audi" or "behind that bush"
if possibly specificy the type of enemy. "heavy infantry!" "logistics troops" "mechanics" and vehicles/tanks/equipment they have, and a guess of how many "heavy mech infantry, half platoon (30ish) and a BTR-90 (a thingy between a tank and a truck, called an armoured personelle carrier)...if u see heavy armour,do radio up the chain!
so now we're ready to give you a fire order. *slaps tracy on back and points towards target* target to your front, 20 degrees, area target, range 700m, elevation +40m, dismounted infantry platoon, long burst, FIRE, GO ON!"
*machine gun fire*
*slap and point again* target to your front, 35 degree's, point target, range 400m, elevation +2, single officer, short bursts, FIRE, GO ON!"
see what i did, i switched you to kill the officer who was creeping closer, perhaps to call a jet fighter on us!
congrats. thats like week one of tactics at the MG course...and i skipped a few
lot things.
now for a few more hours of week one, and a bit from riflemen's course:
what to do when an MG is shooting at you.
first thing. he may be low on ammo, drop down like your dead/hit. he may stop. but always keep your eye on him.
if he keeps shooting...your a) fucked b) have little to loose. shoot back, stay low and make for cover.
if he stops. wait until they tied up on another target, perferably one the other side of 0 that your on. now, move slow and low sideways away from and forwards towards the MG. you want to end up about 300m away, 150m of that on his flank (so off his zero) and 150m in front of...or...even better, behind them.
remember, a medium or heavy MG can only really swing 45-90 from its zero, and its a real bitch to pick them up and set em on a new zero...fucking tripods and belt feeds and spotting scopes, ect) so when ur like 120 from his zero, you've turned the MG into 3 riflemen....in a poor army, (former ussr, offical african army) they have very basic rifle skills, in a rebel group, they only know how to load and spray an AK...and may not even have one!.
now, that your of their sight. Take your time and aim your rifle shots in semi=auto mode. go prone, use a barrell support, use your optical sight....you are now the one with the element of surprise, use it!
take an aimed shot at the commander. a single shot. chances are good you will hit and kill/maim him. if u miss, dont panic. a) they may have not noticed. their MG post is loud. your rifle shot from 300m is probably unhearable if they where firing/its an active battle....if they did notice, a single shot is hard to use to locate someone. stay cammed/consealed, and re-aim and fire again...carry on until you kill them/can get a GRID and radio it back for arty/air, or they notice you.
now i said they might be poor riflemen, but dont bet your life on it. fight now like you would against riflemen. move towards them while firing semi-aimed shots. if you kill them before grenade range,good work. if not. get a god damned grenade off at em!...that grenade SHOULD of killed them. if not, god damnit, fix bayonette, keep at them and shoot or stab em to death...basic infantry work really.