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Video Game Discussion

Commander Keen was defintely the shit....does anyone remember paratrooper and ghostbusters for the tandy 1000.

Out of this world was the shit as well.
 
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screen shot of the first game i ever made, int he vein of classic PC games. im really thinking about undergoing a big project this winter when i have time and making a RPG dedicated to bluelight.nu/ru
 
Age of Empires 1-3
King's Quest Played 1-3 got tired of them after that.
Doom 1-3 3 sucked.
Wolfenstein
Civ. 1-4
Sim City 1-4
Silent Hunter 1&2
Rise of the Triad
Monkey Island
Seventh Guest
Eleventh Hour
Myst 1&2 lost the patience to play any others
Wing Commander 1&2
Mario Bros. on the Tandy
Where in the world is Carmen Snadiego
Worms
Pirates!
Duke Nukem 2D

Those are the ones I can remember playing. That's only because I lost many hours on each, I'm sure there are many more that I filled my early years with. If we want to start counting Atari computer systems as personal computers then it gets bigger.
 
THE WOOD said:
screen shot of the first game i ever made, int he vein of classic PC games. im really thinking about undergoing a big project this winter when i have time and making a RPG dedicated to bluelight.nu/ru

That would be cool man, but i'm not sure how cool it could be. ;)
 
Duke Nukem 3D
Shadow Warrior
Need for Speed 2 Special Edition
Command & Conquer
Sim City 2000 and 3000
Sim Tower
Tetris
Street Fighter
Mortal Kombat
Aladdin
Super Mario All Stars
Full Throttle
Sam & Max
Monkey Island Series
Final Fantasy 7
The 7th Guest
Road Rash
Destruction Derby
Urban Strike
StarWing
Space Quest 6
Syndicate Wars
Theme Hospital
remember Paperboy? haha lol...I got scared I would encounter "Death" during the game...

I could seriously go on for ages , I think I played too many games and had a hell of enjoyment out of every game I played...

lol , and everything I had on my Super Nintendo and Gameboy...and probably my old Mac that I still have and that works better than any new comp!
 
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Looking back, I really miss Sim Tower. Keep trying to download it but it never works, and the only copy we have is on a couple of floppy discs. Same with Sim City 2000.

I miss those days.

Also my dad just reminded me of the days we used to spend playing Myst. I'd get freaked out by it a lot. Then days when I'd sit in his office watching him play Riven and trying to help.

Good times <3
 
Ahh, simcity. That takes me back. Used to play it on the super nintendo. =D
ss_simcity_statue.gif


Hell, nearly all the simcities were good, except #4. Reminded me too much of the sims.
 
snolly said:
Looking back, I really miss Sim Tower. Keep trying to download it but it never works, and the only copy we have is on a couple of floppy discs. Same with Sim City 2000.

I miss those days.

Also my dad just reminded me of the days we used to spend playing Myst. I'd get freaked out by it a lot. Then days when I'd sit in his office watching him play Riven and trying to help.

Good times <3

I found Sim Tower in gold version , I didnt test it on XP ... i'll try it today.

Edit : I finally found my copy of sim tower , it works ok on XP with a few bugs but it still works!...its very addictive : )
 
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anyone have any advice on best way to start up a video game store, where to get best deals on used games, and other stuff...
Could really use some help with this....

thanks
 
as I was sleeping I was thinking of Tekken and Jedi Knight... So put those 2 on my list : )
 
dug this thread up f[rom doing a search, and requesting Mods change thread title to "The (Video) Game Thread" or something of that nature, so we can just have one t hread to discuss shit and not have to sift through tons of quasi related topics

Damn, I pride myself in my ability to judge a game by its cover. Im a long, longtime PC gamer of all sorts, if the engine is good, then I like playing it. Ive been playing games on PC long enough that I remember when wolfenstein 3d first came out, put it that way. Shit I remember when Ultima 1 was like *the* badass game out there. When I go game shopping I usually aim for something in the $20 range, and just read the contents of the back. I am a fucking sniper when it comes to judging if the game sucks, if its mediocre, or if its gonan kick ass.

Anyways, I just went to EB (electronics botique) the other day, and picked up a title from a not so well known developer, called Hammer and Sickle, published by CDV (www.cdv-online.com). This game rocks! This has one of the most incredible game engines ive come across. If any of you are old school gamers, its eeriely similiar to XCOM: UFO Defense (the game, however, is nothing like XCOM).

It combines elements of an RPG with a TB Strategy. You are a russian "spy" in the post-cold war Allied controlled areas of Germany, you dont know exactly what your mission is, and are left up to your own skills and ingenuity to figure out the purpose. The game has a fair amount of side quests and decent replayability. You equip yourself and gain skills and abilities in the same fashion as many RPGs - the ability tree is class specific (basically a spy, soldier, demolitionist, sniper, or custom class), and is very reminiscent of diablo or dungeon siege. The skills u have advance with use. Combat flips you into a Turn-Based strategy mode, which I think is implemented flawlessly, and like I said above, very much like the old XCOM games. Also if youve played tabletop warhammer, its similiar too in that you move, shoot, then enemy moves, shoots, etc.

The game architecture is very very nice. A lot of companies give this game bad reviews - but they arent programmers. The game does lack a lot in the storyline and imersement - and the graphics may be glitchy, but ill throw my cons in later. The VSD algorithms are fucking excellent - and this is a qualm i have with nearly all games of this nature. Nearly every object in the game is muteable in that you can climb on it, hide under it, shoot through it, blow it up, throw it at someone, etc. VSD (visible surface determination) and line of sight are fast and accurate - especially when it comes to field of vision (which is skill based) and more complex geometry like multiple windows, trees, etc. All of the weapon damages are implemented with a very realistic scale - if you take a bullet, you are probably fucked unless u have good medical attention at your side. An SMG will rip someone to shreds up close, but suck for distance, etc, while a sniper's bullet and an assasin's blade also do appropriate damage at their respective distances.

The AI is pretty shoddy in some circumstances, but mostly ok. This may be because Im playing the game on easy mode (dont worry - its hard as FUCK even on easy mode, due to realism), but theres nothing in the manual that suggest the AI changes with difficulty levels. Its way too easy to confuse the AI into taking a lengthy path to get to you (bad combinatronics algorithms, or at least, they chose speed over accuracy), as its also easy to trick several NPCs to mass together and then blast em with a grenade. However - it remembers very well, and reacts to stimuli properly. If the bad guys see you - they wont give up the hunt untill theyve found and killed you. They react to footsteps, gunshots, etc, and will do things like crouch in a doorway and wait for you to walk through, or allocate cover dynamically, or dynamically set booby traps. Also the AI is FULLY agent oriented - that is to say it has no knowledge of the game engine's data, and is just a virtual person living in a virtual world. This allows you to evade them in a realistic manner, as well as prevents the agents from having unrealistic and horribly unfair advantages.

Like many RPGs, the game def has the characteristics that old school RPGers love - none of this static shit like final fantasy or any other new school games - these NPCs all have definitive characteristics and personalities, and act entirely dynamic to the given situation. If you blow some doctor's wife away, hes not likely to stitch your wounds up. Likewise, information is easy to aquire if you slip someone a few hundred bucks (assuming they arent your money-hating communist bretheren).

Lots of nice little bells and whistles, like daytime and nightime effecting gameplay and character lifestyles (anyone looks suspicious walking around communist controlled germany at night, and a russian uniform doesnt blend in very well in UK controlled germany, etc). Only thing I dont like is that you cant pick up and use every single item, allthough u sure can blow it up (alas, no game will ever be as fully interactive as Ultima 7!).

Now lots of reviews call this game slow - thats because they dont see the differences between game engine architecture and graphics or ai engine architecture. The graphics engine is terrible - im apt to believe it doesnt even clip out non visible objects, like it renders the *entire* zone you are in. When playing in real time mode, this gets extremely sluggish. Also im getting the feel that there is a lot of object - based depth algorithms, such as shadowing, lighting, silouhetting, etc (as opposed to image-oriented). Considering the fact that scenes vary immensely in amount of objects - some scenes render horribly slow while others are lighning fast. Inconsistent behavior is a no-no in graphics programming. Theres lots of other tiny details that ive picked apart that really resemble shoddy, ghetto-rigged programming. Also the graphics arent very good at all, however, when it comes to games im the kind of gamer that couldnt give 2 shits about graphics because they *tend* to take away from gameplay. These graphics woulda been great - for maybe the 1998-2000 era. For a 2005-2006 release, theyre far below the standard, so if youre looking for some flashy imagery you wont find any. Unless you have an amazingly fast graphics language friendly graphics card (like an nVidia 7200 and on up), you will probably experience some sluggishness if you turn on your anti ailiasing options. Add to the fact that a lot of their rendering/rasterization implementations are very slow/sluggish, and you have one ghetto rigged graphics engine.

The problem with this is that graphics engines run concurrently with the game and AI engine, making them appear sluggish as well. The AI, which DOES include many notorious n^2 algorithms (thats just the nature of agent AI as well as graphics), appears to be fast and efficient.

But hey, this is a small and seemingly independent developer. Theyve made a game engine that is easily expandable to hundreds of other titles, RPGs, Turn Based Strategies, arcade style adventure, whatever. The game engine rocks imo, and its real nice to see people deviating from the standard. I would love to see them sell this game engine to someone like Microprose (are they even still around?), or have Sid Mier develop a game for it, or Bethesda, or some of the other bigger developers out there. Its got some great potential.

Yah im all about sinking my teeth into software. In short, if you want a kick ass espionage based roleplaying game, or are interested in WW2 / post WW2 timeperiod of history and need something to pass the time, Hammer and Sickle is a great title, and this one will def remain on my shelf next to my fav titles.

http://www.hammer-sickle.com/index.php?sid=10&sprache=us

screen shot: http://www.hammer-sickle.com/index.php?sid=40#

packshot_us.gif
 
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Morrowind is my favorite game on the PC right now. It's been a while since I've gotten addicted any video game. I can truly say that it's probably the best RPG ever made. I need to get my hands on Oblivion. Must get XBOX 360.
 
yeah starocean i agree, elder scrolls 3: morrowind may have been like in the top 3 best RPGs ever made, and def one of the best overall games ever made too.

im tempted to buy an xbox 360 as a dedicated elder scrolls IV machine. think ill just end up upgrading my pc instead tho.

and yo fuck hammer and sickle now. i still mean everything i said about the game's objective aspects but shit, the gameplay is null. Theres like, 3 actually missions you only need to do to beat the game. I havent played around and done all the sidequests yet, but the main quest of the game is completable in like 1 casual day if u were really good vs the AI. That could have been one of the most bad ass titles ever and instead they spent about 15 mins on the actual game/storyline.


well never be able to stand up to the standard setter for turn based strategy:

xcom-screenie.gif


xcom: ufo defense


if you have a FAT32 version of windows lying around, i strongly encourage you to aquire a copy of this game. its a classic. (im sure it would work on any NTFS version of windows, you just have to command line to play it)
 
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