dug this thread up f[rom doing a search, and requesting Mods change thread title to "The (Video) Game Thread" or something of that nature, so we can just have one t hread to discuss shit and not have to sift through tons of quasi related topics
Damn, I pride myself in my ability to judge a game by its cover. Im a long, longtime PC gamer of all sorts, if the engine is good, then I like playing it. Ive been playing games on PC long enough that I remember when wolfenstein 3d first came out, put it that way. Shit I remember when Ultima 1 was like *the* badass game out there. When I go game shopping I usually aim for something in the $20 range, and just read the contents of the back. I am a fucking sniper when it comes to judging if the game sucks, if its mediocre, or if its gonan kick ass.
Anyways, I just went to EB (electronics botique) the other day, and picked up a title from a not so well known developer, called
Hammer and Sickle, published by CDV (
www.cdv-online.com). This game rocks! This has one of the most incredible game engines ive come across. If any of you are old school gamers, its
eeriely similiar to XCOM: UFO Defense (the game, however, is nothing like XCOM).
It combines elements of an RPG with a TB Strategy. You are a russian "spy" in the post-cold war Allied controlled areas of Germany, you dont know exactly what your mission is, and are left up to your own skills and ingenuity to figure out the purpose. The game has a fair amount of side quests and decent replayability. You equip yourself and gain skills and abilities in the same fashion as many RPGs - the ability tree is class specific (basically a spy, soldier, demolitionist, sniper, or custom class), and is very reminiscent of diablo or dungeon siege. The skills u have advance with use. Combat flips you into a Turn-Based strategy mode, which I think is implemented flawlessly, and like I said above, very much like the old XCOM games. Also if youve played tabletop warhammer, its similiar too in that you move, shoot, then enemy moves, shoots, etc.
The game architecture is very very nice. A lot of companies give this game bad reviews - but they arent programmers. The game does lack a lot in the storyline and imersement - and the graphics may be glitchy, but ill throw my cons in later. The VSD algorithms are fucking excellent - and this is a qualm i have with nearly all games of this nature. Nearly every object in the game is muteable in that you can climb on it, hide under it, shoot through it, blow it up, throw it at someone, etc. VSD (visible surface determination) and line of sight are fast and accurate - especially when it comes to field of vision (which is skill based) and more complex geometry like multiple windows, trees, etc. All of the weapon damages are implemented with a very realistic scale - if you take a bullet, you are probably fucked unless u have good medical attention at your side. An SMG will rip someone to shreds up close, but suck for distance, etc, while a sniper's bullet and an assasin's blade also do appropriate damage at their respective distances.
The AI is pretty shoddy in some circumstances, but mostly ok. This may be because Im playing the game on easy mode (dont worry - its hard as FUCK even on easy mode, due to realism), but theres nothing in the manual that suggest the AI changes with difficulty levels. Its way too easy to confuse the AI into taking a lengthy path to get to you (bad combinatronics algorithms, or at least, they chose speed over accuracy), as its also easy to trick several NPCs to mass together and then blast em with a grenade. However - it remembers very well, and reacts to stimuli properly. If the bad guys see you - they wont give up the hunt untill theyve found and killed you. They react to footsteps, gunshots, etc, and will do things like crouch in a doorway and wait for you to walk through, or allocate cover dynamically, or dynamically set booby traps. Also the AI is FULLY agent oriented - that is to say it has no knowledge of the game engine's data, and is just a virtual person living in a virtual world. This allows you to evade them in a realistic manner, as well as prevents the agents from having unrealistic and horribly unfair advantages.
Like many RPGs, the game def has the characteristics that old school RPGers love - none of this static shit like final fantasy or any other new school games - these NPCs all have definitive characteristics and personalities, and act entirely dynamic to the given situation. If you blow some doctor's wife away, hes not likely to stitch your wounds up. Likewise, information is easy to aquire if you slip someone a few hundred bucks (assuming they arent your money-hating communist bretheren).
Lots of nice little bells and whistles, like daytime and nightime effecting gameplay and character lifestyles (anyone looks suspicious walking around communist controlled germany at night, and a russian uniform doesnt blend in very well in UK controlled germany, etc). Only thing I dont like is that you cant pick up and use every single item, allthough u sure can blow it up (alas, no game will ever be as fully interactive as Ultima 7!).
Now lots of reviews call this game slow - thats because they dont see the differences between game engine architecture and graphics or ai engine architecture. The graphics engine is terrible - im apt to believe it doesnt even clip out non visible objects, like it renders the *entire* zone you are in. When playing in real time mode, this gets extremely sluggish. Also im getting the feel that there is a lot of object - based depth algorithms, such as shadowing, lighting, silouhetting, etc (as opposed to image-oriented). Considering the fact that scenes vary immensely in amount of objects - some scenes render horribly slow while others are lighning fast. Inconsistent behavior is a no-no in graphics programming. Theres lots of other tiny details that ive picked apart that really resemble shoddy, ghetto-rigged programming. Also the graphics arent very good at all, however, when it comes to games im the kind of gamer that couldnt give 2 shits about graphics because they *tend* to take away from gameplay. These graphics woulda been great - for maybe the 1998-2000 era. For a 2005-2006 release, theyre far below the standard, so if youre looking for some flashy imagery you wont find any. Unless you have an amazingly fast graphics language friendly graphics card (like an nVidia 7200 and on up), you will probably experience some sluggishness if you turn on your anti ailiasing options. Add to the fact that a lot of their rendering/rasterization implementations are very slow/sluggish, and you have one ghetto rigged graphics engine.
The problem with this is that graphics engines run concurrently with the game and AI engine, making them appear sluggish as well. The AI, which DOES include many notorious n^2 algorithms (thats just the nature of agent AI as well as graphics), appears to be fast and efficient.
But hey, this is a small and seemingly independent developer. Theyve made a game engine that is easily expandable to hundreds of other titles, RPGs, Turn Based Strategies, arcade style adventure, whatever. The game engine rocks imo, and its real nice to see people deviating from the standard. I would love to see them sell this game engine to someone like Microprose (are they even still around?), or have Sid Mier develop a game for it, or Bethesda, or some of the other bigger developers out there. Its got some great potential.
Yah im all about sinking my teeth into software. In short, if you want a kick ass espionage based roleplaying game, or are interested in WW2 / post WW2 timeperiod of history and need something to pass the time, Hammer and Sickle is a great title, and this one will def remain on my shelf next to my fav titles.
http://www.hammer-sickle.com/index.php?sid=10&sprache=us
screen shot:
http://www.hammer-sickle.com/index.php?sid=40#