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The ultimate gamer thread, aka 'Geek my Forum'

holy shit. MGS4 trailers is the sex. It will sell millions of PS3s

I just finished God of War on PS2. Fun but got boring with all the shitty platforming. Will start on GoW 2 this weekend. Then onto Metal gear solid to reaquaint myself before mgs4 later this year.
 
.....i bought a ps3

I COULDN'T HELP IT

went to jb hi-fi and saw a deal for the ps3 plus 2 games (resistance and ridge racer) for $1039. bargain :(

after sending my xbox 360 back twice due to hardware faults, i've just lost my patience
 
Almost finished stalker. 'Cept I'm sort of stuck - this guy I'm supposed to talk to was shot in the head a few days ago...
 
MoeBro said:
Almost finished stalker. 'Cept I'm sort of stuck - this guy I'm supposed to talk to was shot in the head a few days ago...
lol
yeah stalker was abit buggy. but pretty awesome, the movie was sweet too.
 
I've been playing a lot games lately - damn you EB and your mid year sales!

SingStar Legends is getting a lot of attention fro me lately :o I crank out a mean 'Papa don't preach' and 'Working Class Man'. I'm a wannabe blue collar. ;)
 
Manhunt 2 not likely for Australia, Germany
Posted Jun 21st 2007 10:38AM by Ross Miller
Filed under: Culture, Sony PlayStation 2, Nintendo Wii, Business, Politics

After Britain, the United States and Ireland, where do Australia and Germany stand on the issue of Manhunt 2? Australian officials are saying a release in their country is doubtful, meanwhile an official for the German USK ratings board has told Joystiq that game has not been submitted.

Insiders in the Australian government reportedly told Smarthouse (via GamePolitics) that the game is likely not to be released down under. "We don't want to preempt the decision of the Office of Film and Literature Classification Review Board but it is looking very doubtful," they said. The Office of Film and Literature Classification was closed when Joystiq tried to reach them for comment, but Jason Hill of The Age reports that as of yesterday, the game had not been submitted for a rating.

In an email correspondence with Joystiq, the USK's Christine Schulz told us as of this morning there was no application submitted for the game. Should Take Two and Rockstar forego submitting Manhunt 2 for any country, it would not be surprising.

Both German and Australian ratings boards are notorious for banning games, by refusal of rating, with too much violent content. For the German USK, past titles to not get rated have included Dead Rising, Crackdown and Gears of War -- and the banning protocol is rather confusing.

Australia's OFLC has Restricted 18+ ratings, but they are not applied to video games, so the highest rating for a game is Mature 15+ age. Hence, if a game were to be deemed too inappropriate for MA15, then it would be refused classification and the game must either be edited and resubmitted or just not sold. Games who were refused classification include Reservoir Dogs and Marck Ecko's Getting Up.

http://www.joystiq.com/2007/06/21/manhunt-2-not-likely-for-australia-germany/

Reservoir Dogs game banned from Australia
Posted Jun 27th 2006 3:25PM by Ross Miller
Filed under: Culture, Action

Eidos' homage to Quentin Tarantino's breakthrough film, Reservoir Dogs, will not be coming to Australian retail outlets. The video game, set for release later this year (September 19th in the US) recreates scenes from the movie and claims to answer some of the film's mysteries, such as where Mr. Pink hid the diamonds.

The movie is available to purchase, so why is the game based on the film banned? Australia's Office of Film & Literature Classification gave the film version a rating of R18, restricted for those under the age of 18, but video games ratings only go to MA15+, restricted for those under the age of 15. Therefore, the game would be rated R18, but since no rating exists for gaming, the OFLC refuses to classify the game. Not having classification, unless under certain rules of exemption, effectively bans a game from sale throughout the country. Atari, who would distribute the game for Eidos in Australia, will not try to resubmit an edited version of the game.

The OFLC's lack of R18 for video games has been a subject of much contention. As written in 1973 by the Attorney General of Australia (5th paragraph -- pdf file), "adults should be entitled to read, hear and view what they wish in private and public," provided others are not forced to view offensive material. We understand, to a point, censorship to protect the youth, but give grownups the right to game however they please.

http://www.joystiq.com/2006/06/27/reservoir-dogs-game-banned-from-australia/

Once again us Australians get fucked because of the lack of an 18+ Video games classification rating. We always get fucked out of some of the best games. Manhunt 2 on the Wii is one of the games I've been looking forward too for a long time.
 
In other news EB had the best sale today so I picked up Godfather: Blackhand Edition for the wii, a game I've been looking forwards to immensely, which was $30 off.

I also grabbed a copy of F.E.A.R Gold Edition for the PC which was only $45 because it was half price.
 
I thought I'd share some thoughts on two of my favourite games ever for the hell of it.

First up is The 7th Guest. This was the first game I can recall that actually scared the living fuck out of me. I remember for it's time, the graphics were pretty phenomenal and it was also one of the first games to use video footage of actual actors throughout, which added a lot to the players immersion into the game.

The character you played was unidentified, suffering from amnesia, and you saw the world through his eyes. You were in an abandoned mansion and had to walk around solving puzzles and reliving, or witnessing, ghostly moments from a night some time prior. The story revolves around a particular night in which the (reclusive) evil guy who owned the mansion invited 6 guests to stay. The aim of the game is to figure out who the 7th guest on that particular night was.

What added to the atmosphere of the game was the eerie musical sound track and the brilliant voice acting. One of my favourite parts (and scariest parts, I played it for the first time at night and had trouble sleeping afterwards) was a maze in some catacombs below the mansion. You had no map, and the only way to get through was by mapping the series of left and right turns out yourself. However every time you hit a dead end there was a dischordant crash of piano keys and the evil guy would say "Why don't you stay a while? STAY FOREVER!"

One of my biggest regrets in life is that I never got to play the sequel, The 11th Hour which was supposed to be even better.

Anyways here's the wiki link: The 7th Guest

The other game that left a marked impression on me was Hell: A Cyberpunk Thriller. The Cyberpunk genre has always been a favourite of mine, and this game was a point and click adventure, which is also a favourite genre of mine. So I guess that is why it is one of my favourite games of all time.

The game is set in 2095 and like a lot of sci fi stories the government is brutal and omnipotent. The characters you play are two lovers who worked up until then for the government but at the beginning to the game barely escape being illiminated by government troops. The government in the game is a highly religious organisation called "The Hand of God" and they seem to have actual proof of being able to send people to hell and back. I won't ruin the big twist in case it's possible to download and emulate the game, and if it is I recommend doing so.

Anyways the puzzles in this game were fiendishly hard and I think I ended up using a play guide to get past a few places. The story was as wicked and in depth as any in the Cyberpunk genre, and you spend a lot of time talking to various seedy underworld characters. Another highlight was the voice acting of Dennis Hopper.

The Wiki link is pretty brief but here it is anyways Hell: A Cyberpunk Thriller.

So if anyone has played either of these games and would like to voice their opinion feel free to do so. Or if you're bored why not share a game that was a mile stone in your gaming career?
 
http://www.insmod.net/

download.jpg


Download it today at work

Pretty cool.

so how the fuck to turn off Vista power saving?
 
^ you can't fuck with the combination of singstar + guitar hero + drum mania

definitely picking it up on release, fuck guitar hero 3
 
ive been caught up in TMNT2 on xbox for a week or so now. i initially got it out as i thought the graphics were going to be konami old school TMNT style, and even though disappointed by that; am still getting into it a bit.

...kytnism...:|
 
Here's an article on a game I'm really looking forward to on the wii:

Our Sadness Grows

We bring you exclusive new details on the psychological-horror title.
by Micah Seff

US, July 27, 2006 - Poland-based Nibris recently sent some exclusive information our way regarding their highly-anticipated yet highly-mysterious Wii title, Sadness. Fans holding their breath for any new in-game shots might as well pass out now; Nibris has said that they will not publish any screens without the direct approval of their publisher. Just who exactly that publisher is remains a mystery at this time. The only comment we could get out of Nibris relating to this issue is that the publisher is neither Atlus nor Majesco (two companies heavily rumored to be publishing the game).

Nibris also is not going to provide any closer information on the game's scenario at this time: "Sadness is a novelty on the video games market. Both the story and the presentation of the game is going to be a surprise for a player," claims Adam Artur Antolski, one of the game's scriptwriters, "You must forgive us the fact that we present such scarce information about Sadness, but we hope that once you play it you will understand our circumspection. We do not want to spoil the fun."


Nevertheless, despite withholding specific details about the game, Nibris has given us a whole lot to think about regarding their Wii-exclusive horror title. The information presented thus far has given us but a small taste of a title which could fill a wholly unique niche in the Wii's software lineup. The game is not only much more adult-oriented in content than what we have come to expect from titles exclusive to Nintendo consoles, but it is also stylistically distinct from any other video game on the market at the moment. We must remind readers of the key selling point to Sadness's graphical presentation: the game will be shown entirely in black and white. For Sadness, Nibris is trying to create a haunting atmosphere of Victorian-era horror. In order to better increase the photorealism of the in-game environments Nibris opted for this graphical technique. If this pans out, the game could end up being visually distinct from anything else out there.

Due to the scale of the project, Nibris has invited some recognized development teams to join in on the production of the game. Frontline Studios -- a 30-person team with experience developing for Nintendo platforms -- will be responsible for the programming of the game. 3D graphics specialists, Digital Amigos, will be saddled with the creation of the visual side of the game. A demo reel showcasing the recent 3D graphic work of Digital Amigos can be found here. Additionally many outside consultants including psychologists and horror authors were brought in to aid with the development of the title.

Finally, Nibris supplied us with one more telling detail about the game: Sadness will not have any in-game menu system or HUD. Unlike pretty much every other game on the market, Nibris is attempting to amplify the horrific aspects of their game by making the world as realistic and immersive as possible. This also corresponds to the in-game usage of the Wiimote. "We are aiming at completely intuitive behaviour of the player - just as in life. Every choice a player makes is essential - if you experience traumatic events in your life, they are with you all the time. This will be the same in Sadness. We want the player to feel that he is participating in events, not merely playing a game," says Piotr Bielatowicz, game designer. The Wiimote is going to be a key element in elaborating on this gameplay goal: operations using the Wiimote will be completely intuitive. If there is an item in the environment, such as an umbrella, the player need only reach out with the Wiimote and grab that item. The player can then manipulate that item realistically through motioning with the controller. This should provide players with a whole new level of involvement in the actions of the game's characters. As a further effort to heighten the realism of the game, Nibris has said that they will be employing a save system that will be completely invisible to the player.

Despite the fact that the game remains largely as mysterious as ever, we can't help but feel our excitement growing for Sadness. The Wiimote has offered players an ever-expanding means by which we can interact with in-game environments, but thus far the games announced for the system have not exactly taken advantage of this to its fullest potential. Sadness looks to be one of the first Wii games that fully utilizes the Wiimote in order to really make the player feel the game. Every action in the game will be performed completely intuitively and naturally, making the horrific scenario all the more immersive.

No matter how excited for the title we are at this point, we are going to have to try to contain ourselves. Nibris has said that Sadness will not launch sooner than Q4 2007.

And a link to the official site.
 
^ Um, that seems more like a commecial than an article.
There was no actual content other than:

No HUD
*shudders at the memory of The Getaway*

Victorian era horror
*ie. like most horror*

'Realistic art'
*idiots, it'll look pants on the outdated graphics tech*

Intuitive controls
*all games promise this, intuitive is second only to the word ironic in its overuse and misuse*

Promises of story repercussions
*almost every game promises this too, none outside hardcore RPG have come close to delivering*
 
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