Sadness Plays in Black and White
Nibris reveals new details of its gothic horror Revolution title.
by David Adams
April 12, 2006 - While Nintendo's Revolution is certainly garnering support from gaming giants like Activision and Ubisoft, it isn't surprising that the console's unique design is challenging smaller developers to think outside the, er, double analog sticks.
Maverick Polish developer Nibris today offered additional details on Sadness, one of the company's projects for Nintendo's new console. While the studio is still withholding full details, we now know that Sadness will play out in a stylized gothic horror setting -- completely in black and white.
Such a gutsy choice is just the beginning for Nibris. Rather than focus on fast action and a high body count, Sadness will focus on mood -- one "which will not leave you till the very end of the game" -- and themes such as schizophrenia and narcolepsy. While Nibris mentions super-stylish film Sin City as one comparison, the company says Sadness will take place "pre-World War."
Nibris hopes to take full advantage of the Revolution controller. "Imagine driving away rats with a torch, throwing a rope (as a lasso) when you want to climb over the wall, or slitting the throat of a persecutor with a piece of glass... All of this with the help of the Revolution controller."
The company also illuminated its decision to develop for the Revolution, rather than other next-generation consoles.
"Nibris decided to follow Nintendo's path, which fights the stagnation which has occurred in video games, and creates new trends," commented Nibris' Lukasz Oskard. "With this move, we want to create a unique environment, which is only available in Sadness."
Nibris is currently seeking a publisher for the game.