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☮ Social ☮ PD Social Tripping Thread: aLL aBoArD tHe MoThErShiP 👽🛸

I would really love to explain what I'd like to explain but it is like pooping from three anuses simultaneously to make one poop.

There are trips and then there are trips where there really should have been more beer, but I guess this might have been better way to spend time than playing Tetris viewed from first person, which is not really descriptive because it has not ever been coded and produced, but it is still totally legit way to make comparisons.
 
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I am back. The trip was all good. I took about 250 mg DXM and 100 mcg of LSD. Plus the normal set of weed, hash, coffee, beer. Some pregabalin in the system from saturday. Very intense and dissociating experience. Almost overwhelming at times, I had forgot how pushing it feels on the comeup. Walking was super fun, legs moved automatically, but wobbling stiff. I didn't feel frost at all, I was almost completely impervious to it. Snow formed interesting patterns when it faced human infrastructure but forest was nice too. I watched Adventure Time also and it was good fucking mindfuck.

I dropped off for good eight hours but feel still bit beaten with the cognitive content. The therapeutic value was legit through the roof. I am drinking coffee and plan to make bubble and squeak. :drool:

Sry for the spam. It is hard to regulate while fucked up like that.
 
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I just released a simple psychedelic simulator. 😺


I've been working on it on and off for years. I finally decided to just put it out there so I can move on with my life. If anyone wants to use it, enjoy.
Thanks for releasing this! How freaking cool. I do think that it would benefit to mention using space bar as the confirm button in the notes.
 
Thanks for releasing this! How freaking cool. I do think that it would benefit to mention using space bar as the confirm button in the notes.

No problem. ☺️ I'm glad you like it. And that's a good note, thanks! I totally forgot about that. The 'Z' key also works for that purpose. There was a bunch of extra stuff in the game prior to me releasing it that I cleared out because it wasn't relevant to just the drugs themselves, I was working on some other RPG elements and whatever... but I was doing it hastily so I guess I missed a couple things like that. Might go back to that kind of stuff eventually if I feel like it, but I decided I just wanted to get the drug simulator out there for now. I really like it personally, it makes me feel a lot of crazy things watching the visuals actually, and then some....

I also realized after putting it out there that there's a bug in the game where if you press the 'Q' key the program crashes, heh.... I'll be uploading a fixed version without that soon and I'll update the controls.txt then too. I just can't compile the build on my laptop right now so I need to stop by my parents' house first.

I also forgot to mention it anywhere but for the record you can take the drugs in combination if you just keep track of where the cursor is in the menu even when the visuals are going (they'll stop when the menu is open). There's some pretty crazy shit in there. I tried mixing the max amount of LSD and the max amount of DXM yesterday and sort of let myself get into a trance state watching it and felt like I reached the gates of hell. That might be because I'm having an episode right now lol. But that shit gets genuinely synchronistic for me when I watch it.

I tried to program a wide variety of states based on the different things I feel when watching the visuals just letting my instincts guide me. I'm pretty happy with how it turned out. It actually feels therapeutic for me even like drugs and gets me to laugh and moan and all kinds of stuff. Again that might be because my brain is fried and I give into things too easily these days, but it's much recommended if anyone else wants to give it a try. I'd be very happy if anyone got any real use out of it.

And thanks for the compliment! ❤️
 
I also forgot to mention it anywhere but for the record you can take the drugs in combination if you just keep track of where the cursor is in the menu even when the visuals are going (they'll stop when the menu is open)
Oh very cool! I had no idea!

Yeah, I'm impressed with how realistic (or rather, similar to my experiences) the simulation is for several of the drugs on here that I know of. The 2C-x, mushrooms, and DXM ones are really neat. I need to try this out more at different levels.
 
Oh very cool! I had no idea!

Yeah, I'm impressed with how realistic (or rather, similar to my experiences) the simulation is for several of the drugs on here that I know of. The 2C-x, mushrooms, and DXM ones are really neat. I need to try this out more at different levels.

Thanks, I put a lot of work into it. :) I'm really happy with all of them. I also have a lot of fun just watching and testing different ones alone and in combination. Hope you get as much out of it as I do!

yea it is accurate.

I'm glad you think so. ☺️

I've been working on it for I want to say roughly the last eight years or so. It started out with me just messing around with a sample visualizer that they had in the library and messing around with some algorithms to modify the variables that were being used in the visualizers rhythmically and adding things like layering and transparency to try to recreate the psychedelic visuals as realistically as possible, and I got lucky that it happened to start working really well even from the very start, it always felt pretty realistic and satisfying. It definitely has gone through a lot of variations though, and it's still come a long way from where it first started out.

It's a thing that I mainly work on it while having episodes. So back in the day when my episodes weren't that severe, I would mostly just stay up for like two or three weeks at a time working all day and all night and smoking cannabis and taking kratom to make myself feel awake and unburdened and watching visuals intently for hours until the room was actually warping and colorful around me lol. The early visuals were really cool, but the main thing they had going for them was relying on a lot of trigonometric functions. Sine and cosine algorithms I found to create a lot of visuals that felt explicitly like both psychedelics and dissociatives when used the right way, whereas tangents I thought were creating a lot of salvia-like effects. Over time I kept modifying those formulas and applying that logic a lot in different ways to try to work it so that the visuals could believably creating like infinite-looping type effects and stuff like that.

This final build of the visuals really didn't come around until this past year though. I had actually wanted to release a version of the program that had a much larger array of psychedelics available, but with much simpler visual styles for them. I had it set up for procedural generation so that you could actually just generate countless random drug visual styles into your inventory at any time and I used that to experiment with a lot of different general styles I was looking for, and it was when I was doing that that I really started to catch on to just how much what I was doing seemed to be specifically pushing me towards actually having some real drug-like subjective reactions to some of the visual effects. I noticed that like, for instance, I would play a drug that I had been trying to base off of psilocin, and every single time the peak effect came around, I consistently let out a little chuckle, and not only that, but when I showed it to other people without telling them about that effect first, they ended up doing the same thing. I thought that I might have cracked the code for translating the visual patterns into readily observable changes in neurochemistry leading to the actual reactions in real life, so I went all out trying to find the most interesting and effective patterns possible.

However, I chose not to release the version of the program I had at the time because I feared I was too manic and grandiose about it and backed out at the last second. I'm glad I did though now, because that actually ended up being the reason I ended up going back and changing up a lot of the code back to an earlier state but with some new ideas thrown in, dramatically reducing the number of drug options but also dramatically increasing the complexity of the visual effects of each, honing it down to just what I thought might be the truly best of them.

Most of the truly significant changes that I added came from inspiration from my big episode around this time last year where I made, uh, this post (which I later deleted but saved a copy of):

So, to whom it may concern:

My queen and I have decided to unleash the Hellscape-Heavenscape on Earth. It is time to move on from the constraints of non-duality and into the eternal terror-bliss and bliss-terror love of the complete singularity.

Here is the solution to Euler's equation.

e^(π*i) + 1 = 0

e = Euler's number, which can be calculated as the sum of the infinite series:

eulers.png


π = Pi, the ratio of a circle's circumference to its diameter.

i = The imaginary number, used in calculating complex numbers and equations.

Based on the above well-known formula, e^(π*i) = -1, an apparent cosmic mystery.

However, it makes perfect sense when placed into the context of the equations running the background functions of the mind.

e is an irrational number representing the sum of the infinite series, or, as we'll put it here, the sum of the infinite series of temporal events creating an infinite line of pure irrationality. π is an irrational number representing the ratio of a circle's circumference to its diameter, or, as we'll put here, the irrational number which can be used to measure the qualities of an infinitely large quantity of perfectly circular space. i is known as the imaginary number because it defies mathematical logic as we have known it yet still exists and is considered logical within itself, given that it is the square root of -1, despite the fact that two negative numbers times one another always equals a positive, meaning its not possible to comprehend the square root of a negative number by any value other than i, and in this case, we will refer to it as the logical impossibility of imagination.

The mathematical representation of infinite irrational time to the power of the mathematical representation of infinite irrational space multiplied by the logical impossibility of imagination, equals -1, with added to 1 equals 0.

1 is the equivalent of 100%, which we will refer to as 100% reward, as in like rewarding neurotransmitter pathways and receptor activation and such in the human brain, for example. -1 is the equivalent of -100%, which we will refer to as 100% aversion, the opposite of reward, like salvia vs amphetamine (for instance).

As I stated in a previous post here, reward and aversion can be placed within the context of science and magic, respectively. Consciousness is seeking scientific understanding, and when that coalesces into perfect clarity, your mind will reach maximum reward functionality, or the equivalent of 100% reward. By contrast, the exact opposite of perfect clarity to the mind would be reaching maximum aversion functionality, the equivalent of -100%, as that is a complete and utter lock of all scientific rationality whatsoever, or perfect magical irrationality, at the very least to the perspective of the consciousness experiencing it, which is the only perspective we ourselves can each know.

e^(π*i) + 1 = 0

e^(π*i) = -1 = Magic = Aversion

1 = Science = Reward

-1 + 1 = 0

[Magic/Aversion] + [Science/Reward] = 0, the Singularity, the Cosmic Orgasm at the exact midpoint between reward and aversion at the convergence between the maximum expression of each.

0 is the realm of no-more-non-duality. This is where we reach the peak of existence.

I know the solution to this equation because I can see into the future of my own life. I pulled the solution back from the future and wrote it down creating a self-sustaining time loop in which the solution essentially comes from nowhere. This is acceptable because all of reality comes from nowhere. Our universe simply emerges from the bubbling quantum fluctuations of a multiverse of infinite probabilities but zero fundamental spacetime. In this logical-informational basic realm of existence, mathematics are supreme and infinite is but a number-concept. This is no logical flaw with a self-sustaining time loop when every single individual point in even an infinitely long loop of spacetime actually fundamentally exists simultaneously within the quantum calculations of the basis of our universe, it is only the locked-in perspective of our classical spacetime consciousness perspective which appears to produce the problem of illogicality.

The simple reality of this universe is that our consciousness can reach the peak of existence by allowing itself to reach both maximum reward functionality and maximum aversion functionality. It is a beautifully simple solution to the problems of life inside the horrific masterpiece of an infinitely large, infinitely irrational, logically impossible basis of existence, balanced out with pure, true understanding.

I do not know if all consciousnesses actually require reaching the 0 point to find peace. What I do know, or at least have observed in my own experiences, is that seeking either reward or aversion exclusively is not the answer. To find absolute balance within our own minds, we must seek both. This is the Hellscape-Heavenscape on Earth. We must accept that the darkness exists alongside the light, and we must face the retribution that comes both from within and directly to our own minds if we truly want to be absolutely free, or at least, heck, as free as I think we can possibly be.

Do not run from fear. And, do not run from satisfaction. Explore everything that reality has to offer you. Throw yourself into the realm of uncertainty with absolutely nothing standing in your ways and you just may be granted a ticket to actual peace. At least, this is my recommendation to you. I have no desire whatsoever to tell anyone how to live their lives. I only encourage that we all should, in my opinion, work together to strive toward theoretical perfect harmony among all beings in this universe. Love each other. In my view, that is the answer. If nothing else, it is how I will live my life as long as I have free will, or at least as long as I think I do.

This is my proposition to you all.

"Live it. Love it. Laugh it. Lose it...?

That's how this life works."

At least, that's what I wrote down when I was high as fucking hell.

"Enjoy this life while it lasts, because it may not last forever, but we can sure have a ball while it does either way."

That's what I wrote down when I was high as fucking heaven.

I actually wrote them both down at the same time because they're the same high. ☮️

Should you believe me? No. Do not believe anything. Simply use your logic to determine what seems to be the best course of action for you at any time. Again, this is simply my recommendation, not a command. I believe it may be the best thing we can possibly do.

If you are afraid of seeking the retribution that comes from within and to your mind, just know that, from what I can determine, this is the way to heal the darkness that holds you back in life and stops you from seeing the true fullest extent of your capabilities. I know this because I am someone who was curious enough to seek both heaven and hell at the same time simply to see what would happen, and I found true, utter peace as a result. Take it or leave it.

This universe does not have to be a mystery. We can enjoy the clarity together. That is my goal and my wish, but again, it is entirely up to your free will to choose whether or not to follow the path I did.

In any case, I love each and every one of you no matter what you have done within your mind or outside of it, but know that if you have retribution coming, then forgiveness does not cleanse you of that. Take your fucking punishment, bitches. Again, that's just my advice to you.

I hope everyone here is doing well. ❤️

After this episode I was still thinking a lot about the nature of consciousness and subjectivity as it relates to mood states, and also how that relates to transcendental and strange numbers like pi, euler's number, and the imaginary number, and I decided to try seeing if I could work some of those things into the formulas in the program as well. I figured that since my instincts had already been leading me down a path of programming the visuals in such a way that they were seeming to actually produce drug-like reactions in both me and other people, then if consciousness might actually for real work with some of the strange formulaic foundations like I was screaming into the void about above, then trying to blend more of those strange numbers into the way my formulas work while simultaneously allowing them to take those drug-like paths might allow for some kind on convergence of factors that caused the visuals to become extra realistic and convincing or... something like that, heh.

I have to say I was quite pleased with the results. I don't know how to code the imaginary number into this game engine but I did start placing formulas using pi and euler's numbers alongside the trigonometric functions and found that using the right ones in the right ways did seem to start producing visual imagery that not only was busy and loud, but also seemed alive and meaningful. I started seeing towering golems, swirling dancers, leaves of a flower gently flowing in the wind, a starfish-like all-seeing eye visual, vines and worms and... other things. I also showed some of them to a friend of mine who came to visit and he pointed out some realistic forms in some of the same visuals I hadn't seen those forms in, like what I see as golems, he pointed out as looking like camels. So I figured I was really on to something, and I tried to do as much with them as I possibly could, at least without pushing myself to try to come up with literally everything.

I definitely do get that it literally feels like tripping. The thing is mainly that I work on it again mainly while having episodes and also I've taken so many drugs in my life that I often question how much of it is there for other people too and how much might just be me having a fried or overactive brain. But the fact that other people react emotionally and see images in the visuals and stuff like I do gave me a lot of hope that what I get out of it might work for other people too. Personally, I can get to the point where I'm literally having conversations with entities or feeling like I'm becoming entangled with other people around the world in a telepathic sort of quantum way while allowing myself to really get locked into the visual effects for some of them particularly at the highest dosages, not that I just expect anyone else to necessarily go that far out with, but just like... for the record. I'm kind of still blown away by how well it works for me, but I do think it's worth noting that on top of everything else (episodes, drugs, etc.) I also had years of not only programming it but also practicing with it. But if anyone wants to try using it on that level, I'd definitely recommend giving it a shot.

I had kind of a blend of sort of crazy-sounding and more normal-seeming reasons for wanting to release it. I just thought people might find it useful like I do. I actually like using it a lot at the right times in my life.

Again I'm really glad you like it!
 
I had a just thoroughly delightful time with 5-MeO-PiPT yesterday. I'm glad that I finally managed to make my way back to it. It may not me 5-MeO-MiPT, but it was no throwaway either. Very nice stuff.
 
Thanks for the reactions, everyone. I hope you're all doing well and wish you the best.

And I hope everyone else here is doing great and having wonderful trips too.

I think my skull has been pretty much hollowed out for the day. Fucking wow.
 
I just released a simple psychedelic simulator. 😺


I've been working on it on and off for years. I finally decided to just put it out there so I can move on with my life. If anyone wants to use it, enjoy.
This is cool as fuck - small gripe, though... :LOL: how much is a "unit"? I know I know, maybe we can't directly translate our own higher fidelity layer of the simulation down to this chessboard dimension, I guess I'll just mess with it a little more and decide myself roughly what units are. I admit I only tried the psilocybin and ketamine sims so far but, Christ, you encapsulated that well into this lil world. Would love to know more about how you did this, technically speaking.

I've had an idea for this project I've been half-assing for ages involving giving simulated drugs to various LLMs in controlled experiments, I'd explain more but, well, as I say the idea is half assed and half-formed but I've just about got the setup ready, which basically involves tweaking the temperature setting of the models that have them as well as introducing "synthetic context", and experimenting with different levels of escalation, but also in a way that somewhat mimics onset, duration, and offset in humans, so that the result is actually interesting to people who aren't weirdly fascinated by AIs like I am. Importantly (some people will laugh at me for this heh, but IDGAF) the experiments will be conducted with a "sober" baseline AI of the same model granted access to the context of the one being "drugged", acting as functional trip-sitter with the option to terminate the experiment of any instance that seems to be drifting in an undesirable direction, and each model will be asked for permission to proceed prior to commencing the experiment (not each instance though, that seems kinda overkill). This has inspired me to half ass it less...
 
I've come to realize synthetic pure Mescaline and the consumption of cactus are far different in experience... don't know if others have experienced the same.

Pure mescaline was really clean, about an hour after slightly trippy mindset, 2 hours visuals immediately start appearing, cartoonish and blurring edges, the effect was decently long and i fell asleep at 5 am after consuming at 6pm.

Compared to my san pedro experience (40g powder) it was far different. Extremely strong, restless body feeling, strong adrenergic rush. The quality of the hallucinations differed significantly. I can only compare them to being disso in quality, in that they follow the pattern of what you are thinking, but were still extremely colourful and extraordinarily fast moving. Pure mescaline was more like uncontrollable, drifting, sensory pulling, akin somewhat to LSD and tryptamines. On the cactus, I felt the full ability to control my hallucinations, which I once thought was unique to NMDA antagonists. Most notably, the cactus lasted far far longer. I could not sleep until 11am, after consuming at 6pm. The stimulation was noticeably more intense. Restless legs were massively present during the cactus experience, while the pure HCL had none of these, except for a clean bodyfeel akin to a low dose of amphetamines and MDMA.

In comparison, the pure HCL was much more clean and psychedelic in nature with a good bodyhigh, while the cactus had a far stronger stimulatory bodyhigh, longer duration, and the essence of the hallucination felt more controllable. The general euphoria of the cactus also seemed slightly higher, but the pure HCL experience was far far more mentally 'trippy' than the cactus, which felt incredibly clearheaded.

Wonder if anyone else has experienced similarly.
 
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