Currently have 3 peices of my teir 4.. and being a full fire mage its only a matter of time before i destroy everything in sight (like i do already).
This is what I'm talking about.. you have 3 pieces of the 4th set of armor that every other fucking Mage in the game will have to get on the path to the end of WoW. Everyone wears the same damn shit with a little bit of variance because they havn't upgraded yet. There are lots of items to wear but only a list of "sets" that anyone actually uses. There shouldn't be armor "sets" and if there are they should be easily replaced with other items without punishing you for it by making you lose your "set bonus".
Basically they should have literally thousands of choices for a level 70 Mage. There should be so many fucking items dropping and for sell in the auction house and whatever else that every level 70 Mage is wearing all kinds of different shit. Someone might have an ultra rare robe that they had to save for 6 months to get and someone else might have a rare staff or whatever. You should be able to sell that robe when you get an upgrade so you can provide other people with even more choice.
I should be able to go to the auction house and see like 10 different choices for every piece of equipment I have that are all upgrades for me provided I have enough money to buy it. This would make it so you don't HAVE to go and raid the same boring shitty ass dungeons or whatever. You can just make money anyway you want and then buy those nice items. Blizzard has such a retarded economy it makes me sick.
Also, you don't destroy everything in sight. You have just as much overall ability to farm or gain experience as every other class at the same rate regardless of how well you play. You might THINK you destroy everything in sight but really when you factor in your downtime and everything else you're exactly the same as everyone else if they have a talent build for "destroying". Just like you can be a frost Mage and be more efficient everyone else can spec "destruction" and do the same amount of damage you can with different numbers instead.
In EverQuest I was able to aggro an entire zone of monsters and kill every single one of them at once because to be honest I was the best fucking player in the world at that game. I literally had people talking in the zone saying, "Why aren't there any monsters around? Is the zone bugged?"
Nope, I'm just breathing underwater and pulled the entire zone to the bottom of the ocean for my massive solo battle that gets me more than a level every pull. I'd love to see Blizzard allow that in WoW. Monsters won't even follow you more than like 20 feet specifically to prevent people from doing awesome stuff like this.
Again, that's the whole issue.. it doesn't matter to Blizzard that some people who are really good at the video game have figured out ways to level faster or kill better than other people who aren't so experienced or smart.. they want everything and everyone to be exactly the same so their formulas work.
WoW is such a formulatic game I sometimes don't even understand how people can play it. If you look at the calculations going on and the formulas applied it is impossible to break free and do something creative in the game. It's all regulated even if you think you're a "fire mage who can destroy everything and you almost have the 4th set in a series of sets that make you look and play just like everyone else does".
This is what a real MMORPG should look like when played by a master of MMORPGs such as myself. There should be such an amount of creativity allowed with spells and abilities that players can come up with their own unique strategies to kill stuff. You should be able to get so many awesome rare items that only a few people in the whole game have the same stuff as you. Instead of limiting everything you do and making you follow the standard formula they should just provide the tools and let the players figure out what they want to do with them.
If WoW changed all the items in the game so they could be sold in the auction house you'd realize how limited the selection really is. I honestly think that is the main reason they don't allow items to be resold like that. Otherwise when you went to look for a new cloak for your Rogue or whatever you'd see 10 tier 6 cloaks for sell, 50 tier 5 cloaks, 100 tier 4 cloaks, and so on. The sets make any real idea of "itemization" of your character a fantasy.
I mean, just looking at the screenshot I posted if you look in the bottom left you can see items I had with unlimited activatable effects. The eyepatch increased your attack speed by 20% and was a very hard item to get. The drum increased the Bard's percussion based song's something like 40% when equipped. The mask turned you into a Dark Elf and was very rare and no longer dropped in the game (and it was also limited in terms of trading so it was premenantly on that character, some items that were deemed too powerful or rare or whatever weren't allowed to be sold but there was so many choices of things that didn't have that limitation that it wasn't a big deal). The two chestplates, one of them cast a healing spell on you that took about 5 seconds to cast and the other increased your health regeneration by an insane amount.
Just all kinds of crazy ass items and spells and things that when combined made for a hell of a lot of fun and customization.
Also, World of Warcraft stole talent points from EverQuest but of course they were better in EverQuest. In EverQuest once you reached level 50 (the max level is 75) you could decide to split your experience gains into "alternate advancement" and you would basically gain "levels" that got you points to spend on talents. These weren't limited in any way and there was a shit load of alternate abilities to choose from. Once you got to the maximum level you'd put 100% of your experience gain into alternate advancement and start getting points instead of levels.
I've seen EverQuest accounts these days with over 1,000 alternative advancement points.. I can't even believe the list of abilities some of these people have who have been playing one character for the past 5 years. The idea of one point per level after level 10 is so shitty.
Could you imagine if in WoW after you made level 70 you could kill monsters and keep getting experience which eventually gave you more talent points? Then imagine instead of 40 or so abilities to spend points on there were 400 and every expansion added more. And instead of going for "sets" you just owned the fuck out of people in PvP and took their money from them and bought ultra rare items that didn't even exist in the game anymore they are so rare..
That is a real MMORPG. *sigh*
Sorry for the long ass rant about WoW but you touched on a sensitive subject for me
MMORPGs used to be one of my favorite pass times but thanks to WoW it's just a way to make money now. I can't fucking wait until WoW dies and some kind of semblance to the MMORPGs I know and love comes back. For those of you who have no clue why it is I think WoW sucks so much ass just wait until WoW is gone and something else is the most popular MMORPG and you'll see why people actually played MMORPGs in the first place.
Oh, PS... I'm selling a working WoW gold dupe method that isn't detectable for $5,000 if anyone is interested
