I'm task saturated, my nerves are pretty edgy seeing that plane waiting for us, so I figure I'd blog some basic SOF techniques.
I'll start with some of the qualities we look for in a new operator.
#1 is intelligence. 90% of the fight is mental, and with such small units high risk, technical operations and no support on station, you have nothing to fall back on but fast thinking.
#2 trouble makers. This isn't a game for the meek, and nor always do written policy and orders meet up with actually doing the job, so we like spunk and attitude.
#3 aggression. Not in dumb bully way, but you need to be able do nasty things to people sometimes, which requires aggression.
#4 a hint of elitism and never give up/no failure mind set.
#5 constant self improvement, learning, working out, making friends...something positive for you that you hunt down.
#6 fatalism and acceptance of death and dying, killing others to save some, and generally comfortable around the morbid, macabre and ghastly.
finally...humor! fuck if you can't laugh in this job, your dead already.....y so srs? lets...put a smile on that face! *whips out combat knife*
What quirks do me and my brick (squad) share? We all abuse stimulants. We all crack jokes at bad times. We all love eminem. We're all bad with girls...probably as we come off cold as steel sliding into your kidney. We're all willing to take huge risks, greater still if its to help someone.
now for some generic tactics and training. situation airmobile insertion for a CQB area multi hostage rescue....The airmobile insertion is generally fast roping from a heli. That takes balls. you're wearing 125 pounds of gear, sliding down a rope with just muscle power, while helpless to enemy fire. Hitting the roof/deck/street/ect. all op's do a 360 clear and adopt their fire sectors. Nearly instantly, the team enters the inside of the structure. Usually with a lot of things like smoke, CS gas, stinger grenades and flashbangs, to stun and confuse the enemy. ditto, we dont go though doors. breeching charges and walls/floors/ceilings, element of surprise. all/any persons interfering with the hostage rescue are to be killed with extreme prejudice and haste. gun fire must be very precise. Loss of hostages due to friendly fire is beyond failure, its another dimenson of urdoinitrong gtfo my /jtf/. This often leads to CQB hostage rescue relying on knives, balls and heavy body armour....leading to it being a very nasty affair. However, as always, weapons and optics are beyond reproach. A selection of gear that would make gun nut jealous. As is all other equipment. Money is a non factor. be it gun fire/edged weapons/blugedoning the OPFOR to death, we now have the hostages. some require subduing to the shock of the whole scene and situation. Pain compliance holds and zip cuffs
being typical. At this point, we put as of our ballistic gear on the hostages as feasible and show them quickly how use one of OPFORs weapons should the need arise.
then we exfiltrate with the hostages. it might be easy, an airmobile exfil from a ship, or hard, over land 100's of KM's fighting along the way. We try to attend to injured hostages ASAP and injured op's second. every member is medically trained to at least EMR level (EMT-B) one is an MD and I'm a critical care level EMT with military specific training re: non sterile environment, limited equipment and meds and dealing with trauma injuries such as gunshots and blasts, and the psychological ones such as combat stress reaction, PTSD, disassociation that are very common in our environment.
I'll write more when I get back if people have intrest. just, the basic SOF indoc course is 8 months long and its alot of shit to write, so if you want more, poke me in a direction/topic. I don't wanna rewrite the 1200 pages of handouts and endless power points that I learned off of, and then helped update.
I'll start with some of the qualities we look for in a new operator.
#1 is intelligence. 90% of the fight is mental, and with such small units high risk, technical operations and no support on station, you have nothing to fall back on but fast thinking.
#2 trouble makers. This isn't a game for the meek, and nor always do written policy and orders meet up with actually doing the job, so we like spunk and attitude.
#3 aggression. Not in dumb bully way, but you need to be able do nasty things to people sometimes, which requires aggression.
#4 a hint of elitism and never give up/no failure mind set.
#5 constant self improvement, learning, working out, making friends...something positive for you that you hunt down.
#6 fatalism and acceptance of death and dying, killing others to save some, and generally comfortable around the morbid, macabre and ghastly.
finally...humor! fuck if you can't laugh in this job, your dead already.....y so srs? lets...put a smile on that face! *whips out combat knife*
What quirks do me and my brick (squad) share? We all abuse stimulants. We all crack jokes at bad times. We all love eminem. We're all bad with girls...probably as we come off cold as steel sliding into your kidney. We're all willing to take huge risks, greater still if its to help someone.
now for some generic tactics and training. situation airmobile insertion for a CQB area multi hostage rescue....The airmobile insertion is generally fast roping from a heli. That takes balls. you're wearing 125 pounds of gear, sliding down a rope with just muscle power, while helpless to enemy fire. Hitting the roof/deck/street/ect. all op's do a 360 clear and adopt their fire sectors. Nearly instantly, the team enters the inside of the structure. Usually with a lot of things like smoke, CS gas, stinger grenades and flashbangs, to stun and confuse the enemy. ditto, we dont go though doors. breeching charges and walls/floors/ceilings, element of surprise. all/any persons interfering with the hostage rescue are to be killed with extreme prejudice and haste. gun fire must be very precise. Loss of hostages due to friendly fire is beyond failure, its another dimenson of urdoinitrong gtfo my /jtf/. This often leads to CQB hostage rescue relying on knives, balls and heavy body armour....leading to it being a very nasty affair. However, as always, weapons and optics are beyond reproach. A selection of gear that would make gun nut jealous. As is all other equipment. Money is a non factor. be it gun fire/edged weapons/blugedoning the OPFOR to death, we now have the hostages. some require subduing to the shock of the whole scene and situation. Pain compliance holds and zip cuffs
being typical. At this point, we put as of our ballistic gear on the hostages as feasible and show them quickly how use one of OPFORs weapons should the need arise.
then we exfiltrate with the hostages. it might be easy, an airmobile exfil from a ship, or hard, over land 100's of KM's fighting along the way. We try to attend to injured hostages ASAP and injured op's second. every member is medically trained to at least EMR level (EMT-B) one is an MD and I'm a critical care level EMT with military specific training re: non sterile environment, limited equipment and meds and dealing with trauma injuries such as gunshots and blasts, and the psychological ones such as combat stress reaction, PTSD, disassociation that are very common in our environment.
I'll write more when I get back if people have intrest. just, the basic SOF indoc course is 8 months long and its alot of shit to write, so if you want more, poke me in a direction/topic. I don't wanna rewrite the 1200 pages of handouts and endless power points that I learned off of, and then helped update.
