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Civilization series

Anyone play Civ Revolutions and know if it's available to buy anywhere online and download? I don't go out to the strip malls much but I'm also too impatient to wait a few days for it to arrive by mail.

http://www.civilizationrevolution.com/ - Official Page

I'm surprised people are talking about Civ 4 in here I thought it would be about the new game.
 
OMG, i was so addicted to that game for a while. I still play it once in a while. I want to get the new one, i think it's called 'Revolutions'. Civ is a great game. In fact it's the only game i ever play. I'm not into gaming but i lov Civ.

I was into The Sims for like a year when it first came out. Than i didn't play for years. So last year The Sims 2 comes out and i was all excited to get it. I bought it, brought it home and started playing and while it's a beautiful and amazing game i had absolutely no interest in it. It was so strange. I guess my priorities have changed over the years. I couldn't get myself to play the darn game. I wasted 39 bucks on that game. I wish i could play it and enjoy it like i used to. It would be great for getting my mind off of things.

I haven't played Civ5 in a while but i think my CD got damaged because it fell under the bed and i didn't know and it got all scratched up so i doubt it would work :(

Has anyone played the new one?

RPG
 
Kul69 said:
Anyone play Civ Revolutions and know if it's available to buy anywhere online and download? I don't go out to the strip malls much but I'm also too impatient to wait a few days for it to arrive by mail.

http://www.civilizationrevolution.com/ - Official Page

I'm surprised people are talking about Civ 4 in here I thought it would be about the new game.

CivRev is a downgrade from Civ4 imho. They made it simpler, faster, and more cartoony and gave you VASTLY less options in every aspect of the game.

I'm just going to wait for Civ4 Colonization.
 
I haven't played Civ5 in a while

Think you mean Civ4 haha. Civ5 is probably in the works. If they can improve upon Civ4 and the 2 expansions (and 1 more coming soon) I'll be pretty satisfied. As a whole Civ4 is a masterpiece of a game.
 
What does it mean when it says "this xxx need to be worked to grow" when hovering over a cottage?
 
double click the city near the tile. for each population the city has you can have the people in the city work a nearby tile. for example, working a tile that has a mine or something will give you some hammers and maybe 1 food. working a tile with a cottage on it gives the city (and thus your empire) gold and maybe a few food (depends on the tile). the more turns you have a cottage actually being used, then it upgrades. eventually it becomes a town or whatever and you get a bunch of gold per turn instead of just the 1 or 2.

this is basically how you micromanage the game.

overall the best strategy is to have your capital city be in an area with a lot of food resources and rivers. you really don't want to worry too much about production (hammers) in your capital. once you are in beuracracy civic and have a lot of population working nearby cottages (which should be upgraded after awhile) your capital will be producing a lot of gold per turn so that you can support your empire and thus, research new tech.

your second big city should be solid food/hammers so get it close to food resources and maybe some iron or something with mines on it. you want this to be your production city. you might have 2 production cities. production cities produce nothing but units - don't have them produce any infrastructure unless its barracks/forges/etc.

any other cities beyond that should just be smaller cities with very little infrastructure and a lot of cottages around them with decent population to work the tiles just to earn you some money. their production will be so low that they won't be overly useful as production centers and they will continually lack the needed buildings to make any useful troops in a decent amount of time.
 
EA-1475 said:
Does anyone else remember the Non-Syd Mier approved Civilization: Call To Power? It was like they put in every ridiculous fanboy idea. "Hey, what if you could build cities in space!" "What you could make televangelists that could convert other cities!"

I remember it lol. That game was so bugged. You could walk into a village during 200 A.D. and find mech suits and tanks.
 
Thanks aanallein

When I'm building up my cities, should I just right click where I want my worker to go, or should I click the build a road to here icon (not the big motorway roads, but the smaller ones)?

And is there any use in clicking the auto improve thing on your workers?
 
to get the most out of each worker and each turn of the game you want to do it yourself and you want to do what is most needed at that point in the game.

For example it might be best to put a farm on a rice or whatever to get more food per turn for the city that is using the tile. you might want to wait on making a road til you need the health benefit of connecting the resource to your empire. but lets say you need iron to build swordsmen RIGHT NOW. I would have all my workers drop everything, build a road/mine as quickly as possible and get roads running to each other city so that they can all use the iron to build swordsmen.

or sometimes if you are building up a lot of troops for an attack on a nearby civ it is really really smart to build a road network that runs from each city to the attack front so you have more mobility in the fight.

i never automated my workers as it can cost you a turn here or there if the computer doesn't do what fits your strategy. and those lost turns of usefulness can cost you the game.
 
also lets say you want to rush something, like a settler, you can have your workers chop down a nearby forest and the hammers from choping the forest go towards the settler. that's how you 'chop rush' things and it REALLY changes the game.

only problem is you have to get bronze working asap.
 
I just played, and its 'Route to' those kind of roads that I was on about.. I guess they're just good for moving workers around your base faster

The current game I've got saved, says I need pasture to get the horses, but I don't have any option to research pasture :S
 
research animal husbandry
and ya i don't bother with making routes or automating anything in the game. its always more efficient (but takes more time) to do everything yourself.
 
Could you give me some tips on religion and a decent build and tech order please?
 
that's the thing - it depends on which country you are starting as, which leader you pick, and what your start location looks like.

http://www.civfanatics.com/civ4/info/civilizations

For example a spiritual civ with mysticism to start with (ex. arabs, aztecs, etc.) would want to go immediately for Polytheism or Monotheism to found a religion.

However if I were China I would probably research bronze working, pump out some workers, and start choping forests down as they are better suited for that start.

Rome on the coast with a lot of ocean bonus tiles = fishing and fishing boats and a lighthouse for best food/turn for your cities.
 
eDDe9 said:
Could you give me some tips on religion and a decent build and tech order please?

Just wanted to add that you should pick your victory goal (domination/conquest, diplomatic, cultural etc.) early on and stick to it. If a non-domination/conquest begins to look out of reach then start conquering. With religion, flip flop around until you find the dominant religion and stick with them. Monasteries in your economic cities are powerful tech boosters.

For Dom/Conq, try to get bronze working asap. Chop and whip workers & settlers to expand (if you switch to warriors while you wait for chops you can grow your cities, just be sure to switch back before the bonus hits). Beeline for the nearest copper and axeman rush a neighbour until he/she's completely wiped out to remove the culture hangover. If you leave them they will also prolly become a vassal of someone else. A road network to the frontline is vital. Bully others into giving techs but make friends too. Consolidate until the medieval era and beeline for Code of Laws asap, downsize your army if you have to (you'll have a major cashflow deficiency at this point), rinse and repeat. Start building new tech units as soon as you get them. Forget wonders and focus on economy and war techs.

For Cultural, try to get music and drama asap. You should also try to found a religion and spread it to all your neighbours because your military will be weak. A friendly militaristic neighbour is great for culture flipping cities so focus on that border (early artist super-specialists work well). You only need 5 cultural powerhouse cities, so all others should be specialised for economy with a few for production. Your culture cities should be large (farm-based) to support specialists and for whipping up improvements early on. Mid-Late game artists should be saved for the one-time culture boosts if you come up short. There are a few wonders that are almost essential, so try to get them. Use diplomacy to attack other cultural-type civs so you can monopolise culture tech trading and try to trade for as many different resources as possible, you'll need it, especially marble.

Haven't done a diplo-win, so can't help you there.
 
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I hate the diplomatic win. Other Civilizations usually hate me because I am friendly to their face but trading with their enemies behind their back. Some shitty Civilization ends up being head of the U.N. and starts passing resolutions that fuck my shit up and police the world and then I have mobilize my military and kick some ass.
 
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