eDDe9 said:
Could you give me some tips on religion and a decent build and tech order please?
Just wanted to add that you should pick your victory goal (domination/conquest, diplomatic, cultural etc.) early on and stick to it. If a non-domination/conquest begins to look out of reach then start conquering. With religion, flip flop around until you find the dominant religion and stick with them. Monasteries in your economic cities are powerful tech boosters.
For Dom/Conq, try to get bronze working asap. Chop and whip workers & settlers to expand (if you switch to warriors while you wait for chops you can grow your cities, just be sure to switch back before the bonus hits). Beeline for the nearest copper and axeman rush a neighbour until he/she's completely wiped out to remove the culture hangover. If you leave them they will also prolly become a vassal of someone else. A road network to the frontline is vital. Bully others into giving techs but make friends too. Consolidate until the medieval era and beeline for Code of Laws asap, downsize your army if you have to (you'll have a major cashflow deficiency at this point), rinse and repeat. Start building new tech units as soon as you get them. Forget wonders and focus on economy and war techs.
For Cultural, try to get music and drama asap. You should also try to found a religion and spread it to all your neighbours because your military will be weak. A friendly militaristic neighbour is great for culture flipping cities so focus on that border (early artist super-specialists work well). You only need 5 cultural powerhouse cities, so all others should be specialised for economy with a few for production. Your culture cities should be large (farm-based) to support specialists and for whipping up improvements early on. Mid-Late game artists should be saved for the one-time culture boosts if you come up short. There are a few wonders that are almost essential, so try to get them. Use diplomacy to attack other cultural-type civs so you can monopolise culture tech trading and try to trade for as many different resources as possible, you'll need it, especially marble.
Haven't done a diplo-win, so can't help you there.