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Favourite Classic DOOM/DOOMII Monster!

Favourite Monster?

  • Former Human

    Votes: 0 0.0%
  • Former Human Sergeant

    Votes: 0 0.0%
  • Former Human Commando

    Votes: 0 0.0%
  • Little Blue Nazi

    Votes: 0 0.0%
  • Imp

    Votes: 1 5.6%
  • Demon

    Votes: 0 0.0%
  • Lost Soul

    Votes: 3 16.7%
  • Cacodaemon

    Votes: 1 5.6%
  • Hell Knight

    Votes: 1 5.6%
  • Barron of Hell

    Votes: 1 5.6%
  • Archanotron

    Votes: 0 0.0%
  • Pain Elemental

    Votes: 3 16.7%
  • Revenant

    Votes: 1 5.6%
  • Mancubus

    Votes: 1 5.6%
  • Arch Vile

    Votes: 2 11.1%
  • Spider Mastermind

    Votes: 0 0.0%
  • Cyberdemon

    Votes: 4 22.2%

  • Total voters
    18

Jamshyd

Bluelight Crew
Joined
Aug 26, 2003
Messages
15,492
Location
Not on a train, sadly.
Go here if you can't remember which is which.

My favourite is definitely the Arch-Vile:

archvile.gif


Although I also like the Lost Soul:

lostsoul.gif


And think that the Barron of Hell is quite attractive ;)

baronofhell.gif
 
Last edited:
oh awesome thread<3<3

theres only one monster that take my breath away and its............
NSFW:
cyberdemon.JPG
 
i've always had a thing for doom imps


edit: yeah that's the todger
imp.gif
 
*bump*

Wow, only 7 people played doom?

PB: Haha, isn't that the thing that zaps you from its nails? That was cool, yeah. In terms of design though, I liked those floating ghost-like things.
 
i actually read a few doom "novels" way back when i remember the cacodaemons were enemies with barons of hell or something. interesting and fun twist, i recall.
 
wasn't that part of the game too? I seem to remember that if you got certain enemy types in a room together they would duke it out.
 
probably :)

the final wall that shoots cubes that turn into various monsters was bullshit
 
I liked the way the Mancubus died and Cacodaemons actually frightened me once or twice. I remember getting stuck on a level involving six or seven doors, where one has to go through each one to retrieve a key (or something like that) to move onto the next level.

The spectres and robotic spiders were fascinating, though extremely pixelated, and I loved all of it. Having to replay levels was actually fun. It didn't seem to get repetitive, because I always got better after each defeat.

'Quake II' reminded me a lot of the 'DOOM' series. Especially when you fall into boiling lava (the screaming sound effect actually made me cringe or jump) and later witness the surviving, psychologically-broken soldiers being ground into meat. Loved those games. ID Software certainly did a fantastic job! Haven't thought about those games in ages, cheers for this thread.

The strafing and such that I learned in 'DOOM' and its sequels certainly helped me when I took up 'Team Fortress Classic' and later 'Counter-Strike'; not frightening in anyway (more frustrating I'd say) but certainly fun.
 
Definetly the lost soul.

Pander Bear: I liked the gremlins on the Quake expansion (forget what it was called) - they could pick up/use the guns! Hell, they even multiplied after eating dead bodies.
 
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