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  • Sports & Gaming Moderators: ghostfreak

video game: assassins creed (PS3/Xbox 360/PC)

rate this game!

  • [img]http://i.bluelight.ru/g//543/1star.gif[/img]

    Votes: 1 6.3%
  • [img]http://i.bluelight.ru/g//543/2stars.gif[/img]

    Votes: 3 18.8%
  • [img]http://i.bluelight.ru/g//543/3stars.gif[/img]

    Votes: 4 25.0%
  • [img]http://i.bluelight.ru/g//543/4stars.gif[/img]

    Votes: 5 31.3%
  • [img]http://i.bluelight.ru/g//543/5stars.gif[/img]

    Votes: 3 18.8%

  • Total voters
    16
I played it, it was so repetitive that I actually resold it back to gamestop 2 days later. I did however think that the graphics were amazing, and some of the game play was very innovative... but it's like swinging a hammer at a nail, once you've done it once you've done it a thousand times... and thats how this game went for me. Had they added depth to the NPC's and not had them all say the same shit over and over again, then it would have been a truely remarkable game. But the fact is I can pick it up at GS for less than 30, and there are proabably about 30 copies sitting on the shelf. To say the least it is pretty, but not good.
 
i was torn between voting 3 stars or 4, but i went with the latter.

just for what they tried to do. this game is high-concept. the idea of making a historically accurate portrayal of a period hundreds of years ago, from the design through to the bosses being actual people who were assassinated, along with the far out and heavy theory of genetic memories have all tickled me in all the right ways. these are all bold statements from a production stand point and i'm stunned that someone tried to pull it off.

the stealth assassin route was a favourite of mine since the days of the original tenchu game (but i never liked the sequels). with the control scheme, the character control works superbly, and the fighting dynamics flow gracefully.

the ever increasing abilities become null and void after you remember how to counterattack. unfortunately, there's little more after that. although the fighting is nice to perform and a pleasure to watch, it does become repetative.

but not as much as the missions themselves. the side missions (part of which is required to perform the main kills) are painfully boring. here, the high concept comes to a crashing halt when placed in the realm of the video game. yes, these tasks (evesdropping, pickpocketing and beating info out of people) are realistic, and the developers should be commended on this fact, but the execution of them in a video game leave much to be desired.

Some more variety would have gone a long way. Perhaps ever increasingly difficulties or developing skills would be a key in future incarnations. Here's hoping.

The open roam feel of the game makes it a period themed GTA like piece, and it works beautifully. I would have really appreciated some more variety in the sound design. I really liked the comments heard on the street as a result of your running around a climbing things like a monkey, but to hear the exact same phrases repeated ad nauseum (even from differing voices) made the already boring side missions so bad as to make me not want to do them. I mean, if you could record seperate voice saying the same thing, you can easily make them say variations!

Finally, the cities are beautiful creations. The tower syncronisation tasks, whilst easy as piss, are a highlight for me. Conceptually they reinforce the beautiful high concept premise, but they also emphasise the stunning work done on the environments.

With all of its positives, i found myself rushing through the second half of the game, only doing the bare minimum to reach its conclusion, which whilst on the battlefront is not a bad ending, but on the other story side is quite anticimactic and non-resolutionary. Whether this was done to milk demand for a sequel or not is up to you, but i found the ending somewhat lacking.

i do have high hopes for a sequel. with some more thought and effort, this franchise could be as impacting as the gta series.

worth a play, for sure.
4/5
 
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One of my first purchases for the xbox & was not disappointed. Great graphically & has really good movement. When I read the reviews, it mentioned something along the lines of running across rooftops & making sure the route is clear for getaways. I first thought, "Oh shit, not another game that you have to play over & over again to get it right" & had visions of throwing the controller ninja style across the room. Couldn't be further from the truth.

Great story & felt almost like GTA Damascus in some parts. A lot of the fight scenes felt very much like button bashing & no skill involved, but still great fun wiping foes out with a mental looking sword.

Just bought a new gaming PC & they are throwing in a copy of this gratis, so I'll no doubt be loading it up when it arrives. We'll see how the PC does it, but as usual I'll probably end up hacking the life out of it to change skins etc..:D

I gave it a 4/5. A really good game.
 
this game was great for 10 minutes. by that time everything that's going to happen to you in it has happened. it's too bad, because it had SOOOO much potential. Great graphics, cool character, interesting moves. I just feel that they could have done a LOT more with the character's skill set (think god of war). I will probably try #2, but I won't make the mistake of playing the entire thing to see if something new ever actually happens.

2/5
 
I was watching a friend play this a couple of weeks ago.

It reminded me of Splinter Cell. I was intrigued. Will probably end up borrowing it of him when he's done with it.
 
I've since tried to replay this title, and the second time was even more painful than the first. It should have ended at the first city. After that it's the same thing over and over again.
 
Rusty Cage said:
I've since tried to replay this title, and the second time was even more painful than the first. It should have ended at the first city. After that it's the same thing over and over again.
Yeah, I finished the final city and was due to...
kill the master
...when I suddenly lost all interest. Weird. I haven't played the game in over 3 months.

I should really finish it off, but the repetitiveness is just a killer.

I gave it three stars - purely for what IP mentioned... what they tried to do and how beautiful the game looks.
 
It was pretty cool, and I played it for a long time but, alot of the stuff is the same thing over and over, I still liked it though
 
yeah, no way. i shot all 200 flying rats in gtaiv, but even i won't bother with that.
 
Can't believe my friend got 1000 gamer score from it..

Yeah i've got the full 1000. Enjoyed it too. Too many flags (they should cull it from 500+ to maybe 300 total for AC2) but still fun. Check out http://www.assassinscreed-maps.com. That's a good helper ;) Hmm, edit here, just went there and it seems the site is down or something. Brilliant site.

Oh got all the pigeons in GTA IV too.
 
I thoroughly enjoyed it. Just standing at the top of a tower with my cape moving in the wind was beautiful to look at. To keep the fights interesting, I would continuously switch weapons throughout it all. I found the actions scenes rather poetic with the swift dodging and counter-attacks; I found myself hoping that I'd slide under my enemy's right arm, snap it at the elbow with the blunt side of my sword and then sweep the screaming bastard right off his feet with a second blow.

The cities are only subtly different. The missions grow repetitive. The stealth aspect is fun and different to games such as 'Metal Gear Solid' or 'Tenchuu': you're not attempting to get inside a remote terrorist base, nor have you been sent to assassinate a greedy arms merchant (I loved 'Tenchu Z' despite all of its flaws). You're in the street and you'd look a lot like the rest of the general population if you didn't insist upon wearing that cape. But then, what about the beautiful cloth animations? Where would they be?

I found the story to be fascinating. It's a very interesting take upon the whole thing and I'm sure that cities within the game, as well as clothing styles and such, must have been taken from historical documents, ruins and other pieces of history.

The storyline alone, despite its obvious twists and turns makes this game worth playing. I enjoyed every minute of it, excluding the sequences with the clueless main character.

The ending certainly leaves the story open for a potential sequel. But there's a lot left unexplained: firstly, the timeline the game takes place in differs from that of our own and therefore the world is different. The machine that allows you to 'view' (play) your ancestor's memories isn't explained in the least. The nature of these 'artifacts' (alien? God-given? man-made?) is shrouded entirely in mystery. What about the doctor's assistant?

Being kidnapped and taken to an unknown location is fine, and I understand that leaving things unexplained can make it seem interesting and mysterious, but it can also make it confusing. The motives of this company are, as always, to take over the world! That's such a cliche when one considers the rest of the storyline; conspiracy theories, proof that denies the existence of God, secret cults of assassins, etc. Why mix something so dull with what hasn't been done before?

However, explaining certain parts of this might have taken away from the actual plot, so perhaps it's best not to know: you're just there and you need to witness the main storyline of the game unfold. %)

I found it to be a great game. Almost all terrain can be climbed or walked over, the graphics are beautiful considering the size of each map and the number of models being drawn (the streets are crowded with people, right?) all at the same time. Water looks fantastic, buildings look fantastic, the player models aren't the best around, but they're good. Cloth certainly looks fantastic.

As for gameplay, it's great fun. Easy to pick up. Difficult to put down. The missions become repetitive, but I've got to complete each and every part of every game I play and so I had to find all of the flags and towers and complete every mission.

Combat? Fun, but like any game, it can grow tedious at times ('Fallout 3' & molerats, 'BioShock' and the endless number of splicers) although interesting counter-attacks and camera angles make it particularly graphic, brutal and all the more enjoyable.

Replay value? I only played it twice. The missions are all very similar and they're not hard, at all, to accomplish. Each city seems similar to the last despite the aesthetic differences. It could get boring for some, which is fine: there should at least be

It is a good game, but it has no multi-player features and that isn't particularly off-putting to me, yet it will be to some (the poster above who refused to buy it due to lack of multi-player). I couldn't really see this game as great fun in multi-player; if you're all assassins, then you can spot another assassin a mile away. Perhaps a race to complete a set of objectives before the other players would be fun? One side might play a guard, the other the assassin?

The game is certainly flawed. But it excels in places where one can tell the developers have put a lot of effort into it. The plot makes this worth playing, coupled with the cape waving in the wind at the top of a huge tower.

I'll give it three stars.
 
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