Rez is a phenomenal game that came out in January for the Playstation 2. To sum it up it's an incredible visual, aural, and mental experience.
The game is Tron meets Missle Command meets Space Harrier meets Lawnmower Man.
I didn't know exactly which forum to put a video game review such as this. But this is not an ordinary video game. You must must must try this game to fully appreciate why I chose V&PA.
There have been many good reviews of the game but I'll post one I picked up from Gamespot.
The game is Tron meets Missle Command meets Space Harrier meets Lawnmower Man.
I didn't know exactly which forum to put a video game review such as this. But this is not an ordinary video game. You must must must try this game to fully appreciate why I chose V&PA.
There have been many good reviews of the game but I'll post one I picked up from Gamespot.
Rez is, quite simply, a masterpiece.
There have been many times when I've disagreed with Gamespot's reviews, but this time I really have to speak up. I don't think the reviewer "got" this game at all. To give it a 6/10 in gameplay is just... not smart. The 10/10 in Reviewer's Tilt isn't enough. If Rez was a mere shooter, I'd understand. The gameplay is incredibly simple, even for a game of its genre (not that there's anything wrong with a game having simple play mechanics), but Rez is so much more than that. Rez is an experience. In this case, gameplay encompasses not only the action of controlling the character, but the very _feeling_ Rez gives to any player who takes the time to appreciate this game. The music, the graphics, the Dualshock's vibrations, how it's all connected to the control, is what makes this game so special. That, in my opinion, is all part of Rez's gameplay, just like the story and characters in a RPG are part of its gameplay. That's why I gave it a 10/10.
I can't possibly write a better review of this game than _The GIA_ (although I won't link to them out of, um, respect for Gamespot), but I'll try anyway.
First, the vector graphics may not look very good at first glance, but they suit Rez perfectly. Complex, detailed textures would just have taken away from the Rez experience. While your eyes aren't occupied looking at textures, you'll be able to notice how the graphics are intimately tied to the music, vibrations and gameplay. Even though they look a bit unappealing to some, I promise you that after a half hour of playing Rez, you'll understand why Tetsuya Mizuguchi settled on vector graphics. Besides, once you see levels 4 and (especially) 5, I'm sure you'll be amazed by the result.
The music is techno. I know this kind of music isn't for everyone, but I love it. Again, using techno music was the _perfect_ choice for a game like Rez. It will (almost) put you in a trance while playing the game. I strongly suggest you use headphones to fully appreciate it. The game's best song (IMHO), Fear, must be heard to be believed. I could listen to it for days and still want more.
Rez, at its core, is an on-rail shooter like Space Harrier and Panzer Dragoon, and as I said, it's a very simple one. But like the graphics, the gameplay was kept simple so it would not take your attention away from the experience this game provides. Rez isn't about a single aspect of what usually makes a game stand out from the rest; there is no intricate story, high polygon count, or revolutionary control setup. Rez is about the _melding_ of all those aspects. Kandinsky (the artist who inspired Rez) called it "synaesthesia". Rez will leave you spent emotionally once you stop playing it. It's that good.
Although it's a very short game (about two hours to finish if you don't die), Rez has TONS of replay value. This is a shooter, after all, and it's meant to be replayed a lot, not have the lenght of a RPG or adventure game. I've played it for at least 30 hours so far, and I'm not bored. At all.
There are (I think) THIRTY SIX modes to unlock. Yup, 36. And once you've unlocked them all, the game is still very fun to play, if only to get better scores, or just to experience the sheer pleasure of it.
I know some people will think it's ridiculous of me to give Rez a 10 in Value, but I'm sure I'm going to play this game a lot longer than I played Final Fantasy X. Once you finish a RPG, you (usually) don't play it again. Rez, on the other hand, is the kind of game that you play every day for a few hours for a YEAR. _That_ is what I call value.
Rez is a classic that people will still talk about in half a decade, and that will probably fetch 150$ on E-bay in a few years. It's not perfect, but it's so original and..._satisfying_, it definitely deserves a perfect score. If you're a PS2 owner (or if you have a modded DC), you MUST play this game.
By Simon Harris
If you do buy the game, play it enough to unlock the 5th Area. The music in this area is called Fear and it's by Adam Freeland. I play the game over and over again just to hear this track.
And the graphics did seem simple to me at first but I kept playing the game and now I find myself saying the graphics are incredible.
Enjoy!
And here is the Rez website:
http://www.u-ga.com/rez/
[ 23 February 2002: Message edited by: Catalyst ]