Thread: A Brief History of Graphics

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    A Brief History of Graphics 
    Performance Enhancing Drugs
    CFC's Avatar
    Join Date
    Mar 2013
    The Shire
    Thought this little documentary on computer graphics was worth sharing:

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    Join Date
    Jan 2019
    Good video! However we have had this technology since 1928. The only difference is Slight changes to bands and now they use computer chips to broadcast the image rather then a camera. They just do slight changes every year and release a new update and call it better. Just to make more money. And a chip is just a binary system handed down from Ying and yang philosophy.

    Taiji is understood to be the highest conceivable principle, that from which existence flows. This is very similar to the Daoist idea "reversal is the movement of the Dao". The "supreme ultimate" creates yang and yin: movement generates yang; when its activity reaches its limit, it becomes tranquil. Through tranquility the supreme ultimate generates yin. When tranquility has reached its limit, there is a return to movement. Movement and tranquility, in alternation, become each the source of the other. The distinction between the yin and yang is determined and the two forms (that is, the yin and yang) stand revealed.
    Last edited by Mikeybd27; 25-01-2019 at 01:23.
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    Bluelighter w01fg4ng's Avatar
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    Jun 2009
    In your head
    Video games have been a primary reason we have advanced our technology in graphics. They are the reason high definition became popular and they are the reason we continue to change our definition of what is high definition.

    Video games are the industry leaders in graphics technology. However, for the first time in history I believe video games will soon lose this title. Take the next generation of consoles for example. We have reached a plateau of what we are capable of seeing with our human eyes.

    What comes after 4k @60 frames per second? Something that humans can't physically appreciate.

    The game is changing.
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