One of the most unique, and possibly influential games in the history of video games.
Overview
Fahrenheit is a video game where every decision has a direct effect on the story path of an unfolding mystery. In this paranormal thriller, New York City is stunned by a series of mysterious murders that follow the same pattern: ordinary people become possessed and kill absolute strangers in public. In this video game, the main male character must uncover the supernatural forces behind his crime.
A good deal of publicity was generated from the developer's rejection of conventional game genre labeling for the title; Quantic Dream prefers to brand it as the first truly "interactive film" rather than an adventure or third-person action title. This game features a large amount of motion captured animation as well as branching story lines, split screen cameras (used in a manner very similar to the television series 24) and an interface designed to be intuitive and realistic. Event triggers in the game are also mainly time-based, as opposed to the more common player-initiated progression found in most games. A majority of critical reviews were enthusiastic, and considerable praise has been given to the developers for their attempt to reinvent and re-imagine the "adventure game" genre. However, they also mentioned the bizarre plot twists and the seemingly rushed non-sensical nature of the second half of the game.
Overview
Fahrenheit is a video game where every decision has a direct effect on the story path of an unfolding mystery. In this paranormal thriller, New York City is stunned by a series of mysterious murders that follow the same pattern: ordinary people become possessed and kill absolute strangers in public. In this video game, the main male character must uncover the supernatural forces behind his crime.
A good deal of publicity was generated from the developer's rejection of conventional game genre labeling for the title; Quantic Dream prefers to brand it as the first truly "interactive film" rather than an adventure or third-person action title. This game features a large amount of motion captured animation as well as branching story lines, split screen cameras (used in a manner very similar to the television series 24) and an interface designed to be intuitive and realistic. Event triggers in the game are also mainly time-based, as opposed to the more common player-initiated progression found in most games. A majority of critical reviews were enthusiastic, and considerable praise has been given to the developers for their attempt to reinvent and re-imagine the "adventure game" genre. However, they also mentioned the bizarre plot twists and the seemingly rushed non-sensical nature of the second half of the game.

