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vg: Mafia II in the works

L2R

Bluelight Crew
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I loved the original Mafia. In fact, i remember when playing it i thought it was far superior to the GTA series. The atmosphere, the mouse/keyboard controls, the road rules/speed restrictors and story all added to an excellent product.

fuck i might play it again... but anyway... there's a sequel in the work. it features:

Readable newspapers to learn about recent news between 1945 and the early 1950s.
A completely open-ended game map of 10 square miles. No restrictions are included from the start of the game.[5]
Cars will play a central role, based on models of the time, and changing with the era.
Laws, including traffic, must be obeyed, but the police interaction will be toned down compared to the original.
Although fictional, Empire City will feature sights such as the Brooklyn Bridge and the Empire State Building.[6]
The player can get "very high" in the city, adding a possible vertical element.
The player will be able to buy a home where they can store gear and use as a home base.
Restaurants will be accessible to buy food and drinks to increase health.[7]
Stolen cars can now be upgraded at the "Empire Automobile Shop"; engines can be replaced, cars can be resprayed, and interior can be refitted, to name a few.
Things such as sink faucets/taps, switches, bottles, and chairs will all be interactive, as well as radios that the player can turn on to hear a few licensed period tunes.[8]
Cars can suffer panel damage, get dirty and explode. They can also run out of fuel therefore you have to keep them fueled up.[7]
NPCs will smoke, read newspapers, and wait for buses, while homeless people search through nearby garbage bins.[8][6]
Interacting with objects in the environment involves two action buttons- a standard and a "violent" option- used in context-sensitive situations.
A map will be included as in the original.
The checkpoint system has been completely overhauled.
Gyms will be accessible to unlock new combos and fighting styles.
As seen in screenshots, Vito will be able to hail taxi cabs and they will take him wherever he wants.[6]
Trunks can open, and weapons and bodies may be stashed there.[8]
The player will own their own car which comes with a personalized number plate.[6]
Vito can go into clothing stores and purchase different outfits.[6]

http://en.wikipedia.org/wiki/Mafia_II

http://au.xbox360.ign.com/objects/957/957837_articles.html
 
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^yeah, no shit. tbh, when i played through gtaIII and then picked up mafia on the pc, i preferred it. it was more lifelike (getting cop attention for speeding, the period setting etc) and the control (keyboard drive while mouse shoot) works beautifully.

Mafia II has been in development at 2K Czech for almost six years, but that’s not the result of any kind of production hell or focus group foul-play. The blood, sweat and tears have been poured into the game’s engine, dubbed Illusion, which has been created from scratch to allow players to explore a Grand Theft Auto-sized city with no loading-screen interruptions.

Being able to transition from sprawling, complex exteriors to lovingly crafted interiors - where a great deal of significant gameplay takes place - is definitely something that gamers desire; but is the actual action similarly evolved, or is this just more of that same old GTA-style chaos?

“I guess compared to other sandbox games, it does have a very similar feature set,” admits the game’s producer Denby Grace. “But what really makes Mafia II stand out is the execution. It’s definitely one of the most attractive sandbox games out there - the period setting really makes it unique.”

He’s not kidding when he says Mafia II is an attractive game. The world of Empire Bay is bustling with beautiful old vintage cars, civilians stroll about in their best threads and the latest Glenn Miller Big Band tunes drift on the breeze from nearby windows.
The almost non-existent HUD allows you to travel comfortably back to 1945 with a minimum of distraction, which gives Mafia II an immersive quality that the first game lacked.

The game’s filmic feel can also be put down to some superb voice acting - Rick Pasqualone as Vito Scaletta is particularly effective in his role as the player-character who gets caught up in the family’s dirty business after returning home from World War II.
“Everything we’ve put in the game is there to support the narrative,” Grace states proudly. “It’s a strict narrative that we’re trying to push, though there are a couple of points where the player has to make a choice - we do have four different endings to the game. “

Of course, a problem with cinematic games, is that it’s typical that the player has to sit back and watch cut-scenes for the most exciting and dramatic moments in the storyline. Will Mafia II fall prey to this problem of player passivity? Grace nods carefully.
“We’re definitely trying to play off the benefits, like you say, of the cinematic storyline and the benefits of the sandbox gameplay. There is a lot of choice in the sandbox and it is difficult to have the same kind of dramatic gameplay in that environment when the player has so many options.

“Let me put it this way. For us, it’s linear story first and sandbox play as backdrop. So like, while you can go and live your life as a mafia guy in the sandbox, when we come into the important story stuff we have to choreograph that in a very specific way. But look, it’s a fine balance and it’s something we’re very keenly aware of. We don’t want to take the player away from the cool s**t.”

http://digihub.smh.com.au/node/1364
 
Mafia II

Has anyone else played Mafia II? I just beat it, pretty good. 4/5 in my book. =D What is your rating? Also what is your overall opinion of the game?
 
I really enjoyed the atmospheric story, depth of characters and 'incredible' amount of detail put into the world, if you take a moment to walk down a street and just look at the posters on the walls, building architecture etc.. its quite amazing, especially on ultra settings.

However, it's unfortunate that there was not more direct free-roam contact with the world, unless you divert from the story.. even then its more or less like a sandbox, no real side-missions or much to be gained by exploration apart from collecting playboy and wanted posters.

I'd give it a 8/10, can be beaten pretty quickly since it's quite 'linear'.. but it was still immensely fun, im hoping they do some sort of expansion using that world, there was too much effort put into that to let it waste in the way it did, IMO.
 
this game has topped the guiness record for video game with the most use of the EFF-WORD.
 
^don't sweat it, we're not too harsh on people from non english speaking backgrounds :p
 
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