idk I just feel like the first Medieval had the best balance of simplistic-to-tedious faction managing if that makes sense.
you didnt have to worry about your armies walking a half step too short and not being able to fight someone else, if you got in the zone, it was fucking on.
Generals therefore got into more battles which led to more traits being gained which led to more memorable generals which led to better campaigns. you even knew the enemy's generals. and when you killed one it was sick
in Rome, it was just like, ok I just killed some random guy with no experience doing anything, swEET dude
in Medieval, when you saw the stars piled up next to the enemy general's horse avatar you were just like
shiiiit, now I HAVE to play this out on the map.
I found myself auto-resolving a lot of things in Rome, probably for the reasons I just stated.
it was the same map if you think about it, Rome just made it pointlessly expansive with the free-moving campaign map. I liked how it was like Risk but with real time battles in Medieval 1.
and the graphics were pretty much amazing for the time and the amount of units on the camera at the same time
the Middle Ages were the best setting for this type of game too IMO
Medieval was also one of the first games I played online, those matches were always interesting. sometimes Id just go with all cavalry units and wait for my teammates to fight a bit then just come in from the side after the other armies met up and run train on people. or just chase down the other team's general when they were trying to flee and were tired and my dudes hadnt fought at all
something about two generals fighting each other in the real time map was so exhilarating. you always had a IDEA which unit would win out, but you never really knew until you saw that flag go down. and once the general got killed, it was pretty much over
maybe I was just 14 and more impressionable, but give me this box any day of the week
and about Empire: way too much going on. switching between the different world zones was just tedious. I want to take over a continent, not the world
rifle units never really positioned how I wanted them to. the units just seemed kind of lame I guess. it wasnt so much rock paper scissors but more like rock, paper, and scissors hidden behind this wall and gl getting to them while they shoot the shit out of your melee troops.