• Philosophy and Spirituality
    Welcome Guest
    Posting Rules Bluelight Rules
    Threads of Note Socialize
  • P&S Moderators: JackARoe | Cheshire_Kat

new hypothesis on "why we're here"

lol. benzo AND opiate withdrawal! i got into a methadone program now, i'll be going for my second dose today, blood plasma concentrations slowly raising

they test for tagamet, so ill have to get used to lower concentration of my benzo in my blood though
 
will get back to this thread :) i gotta get to work on some software development i've been putting off because of w/d

What kind of software do you develop qwe? In what language? I always enjoyed programming, but I only had enough spare credits to take two programming classes in my undergrad (which were java and C).
 
i use a form of basic, a language integrated with DirectX so it has commands that are real simple for graphics like "position object n, x, y, z" and "load image i, filename$". it is called darkbasic pro (darkbasic.com)

the game i am making is a rather open ended game, and i suspect i'll be adding onto it for years to come. it is freeware, when alpha version is done, it'll be free for download. when beta release is done (uh, that may be a year or two) it'll also be free for download

the year is 2050. humanity has some colonies out on the moons of jupiter/saturn/uranus/neptune and colonies on mars/venus (floating cities in the atmosphere!). one day, a base out by a jupiter or saturn moon discovers a wrecked vessel, we reverse engineer an alciuberre-type warp drive, and the player is the captain of the first vessel capable of interstellar travel

i have the nearest 50 stars catalogued, the nearest 50 galaxies catalogued (all in their correct 3d positions in the game). the game has several aspects: you can use it as a puzzle game like myst, where solving puzzles/following clues in, say, ruined civilizations, can lead you to EG an alien weapon or an alien ship capable of taking you farther or creating a wormhole or leading to a wormhole itself. besides the puzzles, some areas will be hostile and there will be some combat for those who like combat. and besides combat and puzzles, the exploration aspect will be huge, as there will be 100s of unique planets and not so unique (aka no life) planets (once the game engine is fully finished, i'll be spending my time adding planets and puzzles and technologies into the engine).

besides the exploration/combat/puzzles, the program will also serve as an educational tool: you can, for example, tell your ship's sensors to take spectra readings on any galaxy or star (that's what i'm currently researching/collecting, i need spectra for the nearest 50 galaxies, it's a little tough to find; zorn helped me out with a cool nasa database, thanks zorn:), i got spectra for a lot of the galaxies. if anybody knows astronomy and could help me out getting spectra for the nearest 50 galaxies and some other common galaxies, please let me know) and compare spectra, and your ship will tell you how to interpret the graphs. you can take other science readings as well, comparing atmospheres of planets, planet interiors, and you can find more advanced science reading equipment via puzzles. so you can, if you want, learn quite a bit, in a fun way, about planet geology, magnetism and magnetic fields of planets and other astrophysical stuff, and even stuff down on the ground of planets.

sometimes you will stumble across an abandoned science facility, and be able to do things like play around with, EG, a big holographic room of 3D cube-cells that can run cellular automata (fun fun; see conway's game of life, aka my avatar), or a big holographic room with simulated particles that you can edit their properties and watch how they interact, and all sorts of stuff. fractals will be included in one of these "sandbox labs" or two :)

so, the project is a rather big one, but the engine so far is coming along nicely. i will post some screenshots soon in this post. if anyone would like to help at all, i always ask because besides my professor (and he never really has the time, he's just officially my mentor on certain educational parts of the program, because i want this program to be useful for students curious about sciences, to serve as a database and learning tool), feel free. there are many ways people could help that would not take up much time, for example, learning how to make simple models in milkshape 3D (ms3d costs $20, there are free 3d model editors out there as well) you could easily make some alien plant life for me (since i want many unique planets, i'll need many unique types of plant life, and if you get pretty practiced at modelling, perhaps you could even model and animate some creatures, or buildings/architecture/technologies/weapons/ships). other things that would help, would be creating sound effects for technologies and planets (if you have a microphone, some creativity, and maybe a cool sound editing program), create texture images (those models need to be "colored" with images to look cool, whether it be a plant or a starship), etc etc, there are many ways one could help with media. also, even designs of alien civilizations/architecture/technology would be useful, since i want several unique civilizations to explore, but implementing designs is a chore so you'd have to make the design documents rather good--it'd be cool, for example, to base it off something like ancient traditions (that's what stargate does; the first season or two is iirc heavily based on sumerian reliigous texts and images, explaining their superstitions etc by aliens having visited) and make a comprehensive document detailing everything about a certain planet, how its sentient species evolved, its biology and society etc. everybody likes to design things and then see them implemented, though, so don't expect to get your designs implemented into the program unless i think they are pretty cool :p

okay, going back to my little nap. then i will post screenshots :P

lol, i derail my own threads!
 
That sounds really cool. I applaud you for your ambition. If I had any free time at all apart from my research and upcoming wedding I would probably make an effort to assist you ;).
 
That's great qwe. Keep at it. It sounds like it could be quite educational, and programming a project of that size is a great learning experience. :) Dark Basic sounds like it makes it somewhat easier, though. Programming something like that in C, unless you had an existing library of great functions, would be a bear.

Next step is to program a realistic simulation of the markets. Then you can sell copies of it for huge sums of money to banks, hedge funds, private equity firms, etc., roll out updates (for huge sums) every year, and quickly settle into a life jetting between your mansions and islands.
 
That's great qwe. Keep at it. It sounds like it could be quite educational, and programming a project of that size is a great learning experience. :) Dark Basic sounds like it makes it somewhat easier, though. Programming something like that in C, unless you had an existing library of great functions, would be a bear.

Next step is to program a realistic simulation of the markets. Then you can sell copies of it for huge sums of money to banks, hedge funds, private equity firms, etc., roll out updates (for huge sums) every year, and quickly settle into a life jetting between your mansions and islands.

How efficient is DarkBasic? I would imagine that something like C++ could give you a hell of a performance boost.

If qwe gets to the point that he thinks banks will be buying his software, I will drop my academic endeavors and saddle up on that horse.
 
Well, you never know. But I think it's a great project. This is how we learn.

I also think programming is an outstanding way to learn how to think carefully and logically. The time I spent teaching myself to program in high school paid off in innumerable ways later, even though I never really programmed again afterwards.
 
C++ would be a huge performance boost. but i'd be working on the project for decades rather than years!!! darkbasic is efficient enough that my programs will run adequately on normal computers, as long as i am careful with the CPU/GPU load. there are many tricks you learn as a coder to save the CPU some effort :)

alright, gotta show some proof of concept :)

going to my little gallery thing i set up to load some images... seems some people are using my kindness for porn (any user can upload without registering) LOL. anyway here are some current screens, prototype galaxy and star graphics, and some things ive done in DB

( the gallery, which all of you are free to use for free and hyperlink images from, is http://glidersoft.org/gallery/ )

Screens of stuff ive been working on for the exploration/puzzle/combat/education game "project prometheus"

aa.JPG

the new milky way. for now.PNG

ellipse broken.PNG

brokenellipses.PNG

d.PNG

nucleus bright.PNG

protomilkyway.PNG

here's a maxwell boltzman simulation thing
maxwell.PNG

a first person shooter, one of my first projects
fps.JPG

electric simulation
elec1.PNG

elec2.PNG

voxels! gonna make 3d game of life sorta thing, and implement it into the exploration game in an alien lab
vox.PNG

traffic simulator
trafficsim.JPG

starships combat. glitchy, havent worked on it in a while
starshipcombat.JPG

cell simulation. the enzyme, if it is next to two ATP and one glucose, will cleave the glucose into two G3P's and turn the two ATP's into ADP's. also a dynamic cell membrane floatin around. this simulation has potential but i havent worked on these things in a while
biocell.PNG

in case you're wondering what's up with my desktop, my girlfriend was playing around in MS Paint while waiting for me to get out of the shower. later, i opened it in photoshop and played around a bit :P
desktop.PNG


the code from all of these earlier simulations and games, is being incorporated into my new project, one more suggestion of the size of the damn thing (teaching me organization skills lol)

alright. i think ive derailed my own topic enough. i dont want the mods to get more mad at me :)

once i get far enough along, ill make a thread about the project. aka, when i have a downloadable version that you can do stuff in

meanwhile, if you must post about programming, you should probably also talk about reincarnation, souls, qualia, and stuff like that :) :p
 
^^^ I didn't read your previous post and couldn't work out what all these screen dumps and talk of programming had to do with why we are here.

So i scrolled up and had a read.

Good luck, that's quite a task you've set yourself.


On topic, I think we need to realise we are simply just here and deal with the simple answer without questioning it before leaping to all sorts of ideas on reincarnation etc.

Deal with being here in this life first.

I still haven't made up my mind completely on reincarnation, for years I believed that our soul lives through different lifetimes gainging knowledge and experience for some ultimate ascension.
Now, I've been made more aware other ideas etc etc, so am also open to them but have not completely discredited my original way of thinking. I think i am simply more & more open, always opening up gaining new perspectives so if I am open to the possibility of them all, it's hard to give all credit to one way of thinking.
 
On topic, I think we need to realise we are simply just here and deal with the simple answer without questioning it before leaping to all sorts of ideas on reincarnation etc.
the title of the thread is sort of a misnomer

it isn't a new hypothesis or anything, i just listed all of the possibilities of what could happen before/after death

one of the possibilities is classic reincarnation, one is classic heaven, one is a synthesis of the two, one is "you die you die", etc. all the possibilities are there in the number sequences, 1,1, 2,2, 1,2, 2,1, 3,1, etc etc, in the newer graph i made

(if anyone can think of any other possibilities you should discuss, cuz i can't think of any)

i agree, and i'm not jumping into reincarnation. i don't believe in reincarnation or any of those sequences, i just think certain ones are more likely. and of course, what matters more is what is here and now, since that is the only thing we have for certain
 
^ that is on topic with the thread title, but i was more along the lines of,

why did this universe start?

or, why did consciousness inhabit these sort of bodies? where did they come from? were they runing from something?

or, is it just accidental?

or, is there some sort of system like reincarnation?

so the main theme of the thread, is why are we here, in relation to what could possibly exist before and after our current physical life
 
Top